*Season 9 Update*

[Game]
- Game updated to version 1.20.1

[General]
- Lobby build update (includes updated tournament hall)
- Reduced debug mode enabled during game (disabled during single player training mode)
- Timer for start button reduced to 9 seconds
- Time for button to reappear after round has ended reduced by 0.5s (7s -> 6.5s)
- Improved start game effects
- UI improvements (lives/timer/start game/win game/intro/chat messages)
- Character colors are now special Hex colors instead of generic

[Character Changes]

General
- Minor visual improvements to some bows
- Enderpearls (multi-class) have improved detection for where player lands

Grab (Multi-class)
- Horizontal speed increased by 47% (vastly increasing range)
- Grab no longer stuns
- Grab no longer can be shifted out of
- Grab breaks after being on a player for 3 seconds
- Grab breaks after being left out for 6s
- Grab makes sound on player contact

Soldier
- Anvil causes you to fall 71% less (7.2 blocks -> 2.07 blocks)
- Anvil usage communicated to spectators

Assassin
- Now has Jump Boost level 2 (previously none)
- Shift (Boost) has been replaced with "Dive Kick"
- Shift takes 0.7s longer to reload (4.4s -> 5.1s)
- Magic Star now alternates with Explosive Dart (2 of each)
    - 1.75s to reload each (previously 5.25s to reload stars)
    - Note: Explosive Darts are therefore now a reloading item
- Magic Stars explode 1s faster (2.5s -> 1.5s)
- Delay added between firing Magic Stars (0.3s) [same as darts]
- Magic Stars fire 0.4 blocks higher (-0.2 blocks from crosshair) [quality of life]
- Explosive Darts fire 0.2 blocks higher (now on crosshair) [quality of life]
- Explosive Darts are now a projectile (30 blocks per/s)
- Explosive Darts Take 0.2s longer to explode (0.2s -> 0.4s)
- Explosive Darts now collide with Magic Stars
- Explosive Darts have 0.05s less cooldown between each other (0.3s -> 0.25s)
- Mass Freeze has 0.5s longer cooldown (6.5s -> 7s)
- Teleport only causes explosion if you hit the top of a block
- Teleport explosion increased to two tnt (previously one)
- Teleport explosion higher, with 0.6s longer fuse (0s -> .6s)
- Teleport gives higher levels of jump boost and speed
- Get one less Teleport (1 -> 2)
- Teleport takes 0.5s longer to reload (10s -> 10.5s)
- Sneak Attack TNT takes 0.35s longer to explode (0.1s -> 0.45s)
- Get one less Sneak Attack (3 -> 2)o
- Sneak Attack and Dart TNT does not get effected by gravity or knockback (blue tnt)

Ghost
- Visual improvement to costume
- Shift (Levitation) takes 0.1s longer to reload (3.65s -> 3.75s)
- Gets 3 Teleports (ender pearls) instead of reloading them
- Enderpearls give 2s of invisibility on use
- Second TNT on Smoke Bomb has 0.05s longer fuse (0.55s -> 0.6s)
- Air Missile makes sound when breaking blocks
- Primed for Dark has 1s less max blindness (5s -> 4s) [Note: 3s max full blindness]
- Mass Levitate can only be used twice without touching the ground (resets if pearl is used) [infinite prevention]

Trapper
- TNT Trap explodes 0.1s slower (0.05s -> 0.15s)
- Fast Trap explodes 0.2s slower (0.05s -> 0.25s)
- Short Blast TNT explodes 0.05s slower (0.05s -> 0.1s)
- Added "Phantom Blocks"
    - Recreates blocks of map where-ever you are looking
    - Phantom blocks break when stepped on
    - Lasts 20s
    - Range of 14 blocks
- Track Bomb switches between itself and Phantom Blocks
	- 8.5s to Phantom Blocks, 5.5s to Track Bomb (previously 10s)
- Switched Platform and Track Bomb slots
- Track Bomb only has an explosion of 1 tnt if it explodes due to time (previously 2 tnt)
- Track Bomb Moves and turns faster (3.6 b/s -> 4.4 b/s)
- Track Bomb explodes naturally 0.5s faster (4s -> 3.5s)
- Platform lasts 1s longer (2.5s -> 3.5s)
- Arrows have more particle effects
- Bows make sounds
- Improved look of Fast Trap/Short Blast

Wizard
- Visual improvement to costume
- Fireball spawns 0.25 blocks lower and 0.4 blocks in front of you [quality of life]
- Fireball speed increased (bigger increase at minimum than at max) (about 12% increase at min and 2% at max)
- Fireball detection is better
- Powerize TNT explodes .4s faster (1.35s -> 0.95s)
- Teleport bow up detection increased (2.5 -> 6 blocks from user) [quality of life]
- Teleport bow down detection increased (16 -> 18 blocks from enemy) [quality of life]
- Teleport bow now has proper resolution between conflicting down/up arrows (stops previous from moving)
- "Explode Ghost Creeper" cooldown reduced 2.3s (7s -> 4.7s)
- "Pig Transform" can now be used anywhere (can still be placed to teleport to location)
- "Pig Transform" 0.5s faster if used on ground (2s -> 1.5s)
    - Also reloads 0.5s faster if placed
- "Pig Transform" reloads 2s slower (5s -> 7s) (starts after explosion)
- "Pig Transform" is canceled on death and returns pig egg
- Shift (Teleport) cooldown increased 1s (6.75s -> 7.75s)
- Shift (Teleport) can no longer kill self off of top
- Shift (Teleport) no longer spawns a creeper if one has been spawned (either through shift or throw)
- Vortex range increased by 1 (8 -> 9)
- Vortex lasts 0.5s less (6s -> 5.5s) [activates 2s in]
- Vortex reworked to push players inwards, instead of completely moving them
	- No long has a vertical impact, up or down
        - Strength Ranges (10 [level 1], 5 [level 2], 2.5 [level 3])
- Vortex takes 1.5s to load at start of round
- Vortex takes 1s longer to reload (15s -> 16s)
- Vortex has improved sound and visual
- Added "Throw Creeper"
    - Replaces "Explode Ghost Creeper" when no creeper out
    - Causes 0.9s cooldown on "Explode Ghost Creeper"
    - Thrown Creeper has slowfalling
- Ghost Creepers self explode after 6s
- Note: Bug fix where creepers didn't die when they touched the void

Mad Scientist
- Explosive Gel (bow) reloads 0.15s faster (2.8s -> 2.65s)
- Explosive Gel (bow) explodes 0.1s faster (0.25s -> 0.15s)
- Powershield now has 0.2s longer period where it can't be broken at start (0.4s -> 0.6s)
    - Prevents situations where shield seemingly breaks instantly
- Gets 1 more TNT Egg (3 -> 4)
- Laser has better detection, especially on non-player mobs
- Laser kills Chickens, Ghast, and damages Withers in Survival mode
- Icon appears while within range of portal

Reaper
- Reaper now has 112% base speed (previously normal)
- Scythe reloads 0.25s faster (5.25s -> 5s)
- Scythe detection improved (better detection, and detection for non-solid blocks, fences/walls, and slabs)
- Scythe hitbox gets bigger after 0.5s (0.2 x 0.2 x 0.2 -> 0.6 x 0.2 x 0.6)
- Creepers and Slimes have 33% less gravity
- First Creeper Egg reloads 4.5s faster (6.5s -> 2s) [only at the very start of round]
- Creeper Eggs reload .75s slower (7s -> 7.75s)
- Creepers thrown only make 1 explosion (previously 2)
- Creepers placed on ground make 3 explosions (previously 2)
	- .15s and .25s after explosion (previously .2s)
- Slimes reload 2s faster (7s -> 5s)
- Thrown Slimes grow 2 less sizes (max 7) (keeping all the same timing)
- Placed Slimes grow 1 extra size (max 10)
- Placed Slimes create 1 extra tnt (2 -> 3)
- Placed Slimes grow later and more rapidly
- Placed Slimes explode 1.25s faster (2.95s -> 1.7s)
- Slimes have 0.2s delay before they can do damage
- Placing Creepers/Slimes pushes them in the direction you are facing
- Creepers/Slimes thrown have a max downwards angle of 70 degrees
- Slimes thrown come 0.4 blocks further from yourself (making it harder to hit yourself)
- Feathers have 0.4s cooldown between uses [quality of life]
- Scythe can no longer collide with void (1.17 feature)

Echo
- Boom wand takes longer to reload on the last 4 uses (0.6s,0.6s,0.65s,0.7s) (normally .55s)
- The last two uses of blast wand reload (0.05s) faster
    - (0.1s, 0.2s, 0.4s, 0.65s, 0.95s, 1.2s*) [previously (0.1s, 0.2s, 0.4s, 0.7s, 1.0s, 1.2s*)]
- Blast Wand limited to 6 uses in air (previously 4) [quality of life and infinite prevention]
- Note: bug fix allows for Sky Wand and Blast Wand to activate on "void"
- "Boom Shard" renamed "Unstable Orb" (Bug)
- Reload after Blast Wand's Unstable Orb is 0.25s longer (2.5s -> 2.75s)
- Reload after Boom Wand's Unstable Orb is 0.25s longer (2.5s -> 2.75s)
- Reload after Boom Wand's Unstable Orb is locked to max (previously possible for a min of 0.75s if delayed)

Gardener
- Plague has .1 longer range (1.65 blocks -> 1.75 blocks)
- Plague gives levitation and slowfalling if thrown in the air (1s slow falling) (0.8s levitation level 9)
    - Cancels if you hit yourself [quality of life]
- First extra life now occurs at the 250 second mark (functionally 1s faster) [bug fix]

Overlord
- Unstable Mass (shift) replaced with "Restore World" (shift)
    - replaces destroyed blocks around you with unstable matter (9 diameter cylinder)
    - unstable matter no longer decays, can now be broken and consumed by wand
    - unstable matter has higher blast resistance (0.8 -> 6) [blackstone]
    - raises you to the level of the nearest land
    - gives you levitation (level 7, .85s)
- Master Wand only uses durabilty when it breaks a block
- Master Wand upgrades every 7s from start of match. No longer repairs wand or costs matter.
- Master Wand can be thrown/offhanded to "gather" matter
    - drains wand and gives 1 matter for every 2 durability, then goes into 2.5s cooldown (0.5s longer than normal) [+4 matter at end of use]
    - 10s cooldown (indicated with sounds and text)
    - The more degraded the wand, the shorter the cooldown on the wand and gather reload. (MAX -0.25s wand, -4s gather)
- Master Wand has 0.15s cooldown (no gameplay difference) [prevents spam clicking exploit] [can be buffered]
- Wand upgrades 0.8-1.2 less with each upgrade but starts 0.8 longer
    - (7,9,11,12.6,14.2 -> 7.8,9.0,10.2,11.4,12.6)
- Wand Upgrade permanently replaced with matter storm from start
- Matter Bomb costs 1 less (7 -> 6)
- Matter Bomb has 1.5s cooldown on use
- Matter Storm TNT does not explode until last projectile hits a block (indicated with glowing)
    - Fuse 0.2s longer (0.05s -> 0.25s) [after trigger] [1.5s if no trigger occurs]
- Matter Storm projectile has improved hit detection (smaller hitbox higher up)
    - TNT summon location also improved to be outside block always
- Matter Storm projectiles no longer have 0.1s delay
- Matter Storm projectiles move 10% faster (20 b/s -> 22 b/s)
- Matter Storm projectiles have smaller hitbox (0.4x0.4x0.4 -> 0.2x0.2x0.2)
- Matter Storm shoots 0.1s faster (0.3s -> 0.2s) [0.1s delay between shots]
- Matter Storm costs 6 less (16 -> 10)
- Matter Storm has 3.5s cooldown on use
- Matter Slide costs 3 less (17 -> 14)
- Matter Slide has 4.5s cooldown on use
- Boom Halo costs 1 more (13 -> 14)
- Boom Halo explodes .3s faster (.65s -> .35s)
- Boom Halo has 0.4 smaller radius (2.6 -> 2.2)
- Boom Halo levitation adjusted (1s -> .65s) (level 3 -> level 16) [Note: quality of life]
- Boom Halo TNT starts with 0.2 downward motion [Note: quality of life]
- Boom Halo has 0.5s cooldown on uses
- Matter Slide and Matter Storm have swapped places
- Icon improvements for unavailable items
- General sound improvements for items
- Matter Bomb and Storm projectiles no longer collide with arrows and other projectiles

Shard
- Ice Spreading tnt has smaller range (~3 blocks -> ~2.5 blocks) [Note: spread is based on a shape and not exact range]
- Anti-Ice Bow reloads 0.3s faster (2.3s -> 2s)
- Anti-Ice Bow middle arrow explodes 0.05s faster (.15s -> .1s)
- Anti-Ice Bow side arrows explodes 0.05s slower (.15s -> .2s)
- Anti-Ice Bow arrows now all shoot in the same direction
- Anti-Ice Bow side arrows spawn further out to the side (can't spawn in a wall)
- Anti-Ice Bow tnt spawns 0.5 blocks up and has no gravity
- Snowman shot is now a projectile (moves 25 blocks per second) [can be blocked]
- Snowman shots now detect 1.5s faster and has smaller aim assist for first 1.5 blocks [quality of life / bug fix]
    - Should fix cases where snowman misses blocks directly in front of it or hits the wrong ones
- Snowman shots now exactly alligned with where player is facing
- Snowman takes 0.15s shorter to start firing (.35s -> 0.2s)
- Snowman takes 0.05s longer between shots (0.35s -> 0.4s)
- Improved Snowman shot visual
- Trident reworked
   - Now summons one tnt and pushes players back
   - Triggers on impact with a player
   - Explosion creates ice
- Trident reloads 0.5s faster (6.5s -> 6s)
- Trident takes 3.5s to reload at start of match
- Trident has more SFX
- Ice Suck takes 2.75s longer to reload (9.25s -> 12s)
- Ice Suck reload announced to spectators
- Ice Suck platform lasts 2.5s shorter (5s base -> 2.5s base) [note: +1 tick per ice sucked]
- Shift cooldown 1.4s longer (3s -> 4.4s)
- Shift tnt fuse 0.05s longer (.1s -> .15s) [tnt no longer has gravity]
- Fload has 0.8s cooldown between uses [quality of life]
- Ice placing moves no longer replace carpets,ladders,snow,and plants (breaks them)
- "Cold Bomb" renamed "Frosty Poppy"
- Frosty Poppy explodes after 1.2s if it lands near an emery (4 blocks)

[Map]
- Grass and flowers reduced on "Flower Temple" (to improve gameplay)
- Packed ice on FrostBite converted to blue ice (due to Shard changes)

[Particle]
- Added Lectern in lobby where you can select any particles you have found
- Added achievement for finding all particles. Can you get them all?
- Added "Cherry"
- Added "Consumption"
- Added "SPEEDOMETER"
- Added "Wake"
- Added "Clock"
- Added "Goomb"
- Added "Lost Spirit"
- "Flame" visual improvement
- "Poof" visual improvement
- "Magic" prevents particles from spawning around face
- "Cloudy" prevents particles from spawning around face
- "Notes" visual improvement
- "Dark Magic" prevents particles from spawning around face
- "Champion" visual improvements and prevents particles from spawning around face
- "Ocean Man" visual improvements and prevents particles from spawning around face
- "Prometheus" visual improvements and prevents particles from spawning around face
- "Hearts" visual improvements and prevents particles from spawning around face
- "Space" visual improvements and prevents particles from spawning around face
- "Glitch" visual improvements and prevents particles from spawning around face
- "Radiant" visual improvements and prevents particles from spawning around face
- "Soul" prevents particles from spawning around face
- "Overpowered" visual improvements and prevents particles from spawning around face
- "3rd Place Party" timing fix

[Bug Fixes]
- Fixed 1.20 issue where menu signs stopped working
- Fixed a wide spanning amount of issues where some projectiles/items did not get reset between rounds
- Fixed issue with placeable surfaces being buggy and inconsistent across items (now all intended sufaces are placeable)
- Fixed 1.18 issue where projectiles that would collide with void no longer collided with void
- Fixed Wizard shift acting extremely inconsistent
- Ground Spell would not work on the last two blocks of the stage
- The achievement for Shard displays the text "Find Overlord" instead of "Find Shard"
- Overlord shift amount would announce way too many times to spectators
- Sneak Attack amount bugged for spectator with multiple assassins
- Reaper and Shard armor did not have unbreaking
- Overlord could break lobby blocks the tick after game ended
- Air Nade could be used to break lobby as soon as game ends
- Fixed bug when players leave world and rejoin, menu may not reset
- Fixed sneak attack teleporting you to lobby players (lol)
- Fixed spectators interacting with a variety of moves
- Switching from Gardener to Overlord/Shard would cause arrows to collide with players and you still
- Dummies no longer make sound
- Arena would not properly reset
- Arena was uneven (end of an era)
- Tutorial music didn't play
- Tutorial didn't play for some returning players
- Skipping tutorial didn't set direction
- Scythe caused lag
- Ghost Bow and Mass Lev could break arena wall under rare conditions
- Mass Levitate, Ghost Bow, and Echo Bow would not break blocks close to arena walls
- Echo pants stayed on if you switched characters in lobby
- Plaguing players gave them "Scythe Begone" item instead of "Reload Lives" (no gameplay effect)
- Spectating trapper would sometimes bug its arrows
- Name visible for "Carrot on a stick"
- Assassin Magic Star count and timing sometimes was wrong at start of round
- Viewing tutorial after selecting a team bugged team mode
- Blue Team wrong color in points scoreboard
- Team lives didn't disappear after all members of a team died
- Winning survival in teams mode would give points to players, not teams
- Winning survival would sometimes give the "Game Over" text as well
- Survival mode mobs could spawn on Tremor walls
- Phantom mode powerups could spawn on Tremor walls
- Lobby items could be duped
- Overlord could get chicken bow in Phantom Mode despite not having a bow
- "Whoo" firework would get stuck if shard totem wasn't activated
- RANDOM class sign incorrectly light gray
- Achievement roots would display when you joined the world for the first time
- New minecraft items appeared as craftable recipes
- Old recipe/achievement disabling system replaced with newer cleaner one (world loads faster)
- In rare cases, menu could be disabled while game was not active
- Gardener grave traps/mines/and overlord wand could be duped
- Golden apple was visible as an item during the tutorial
- Bug where sound would be cut off while playing game
- "Click for future events" sign broken (now links to discord)
- Throwing Magic Star on respawn platform would prevent it from despawning
- Some items with firework sound effects could be heard from lobby

*Season 9.1 Update*

[Game]
- Game updated to version 1.20.1

[General]
- Updated tournament hall with three new events
- Updated credits room to include shuba_shuba, rubix_yi, flamingo_iris

[Character Changes]

Soldier
- Slimer has 60% knockback resistance
- Slimer hit detection improved (end location)
- Shifts have limited charges that reload (max 10, reloads every 2.25s)
    - Doesn't impact shift cooldown (0.85s)
    - Reloads on death

Assassin
- Mass Freeze changed from stopping movement to disabling item use
- Mass Freeze makes sound when a person gets hit
- Mass Freeze effects and sound improved
- Mass Freeze has 0.2s delay before activation
- Mass Freeze duration decreased 0.8s (2s -> 1.2s)
- Mass Freeze range increased by 0.25 (3 -> 3.25)
- Mass Freeze has 1s longer reload (7s -> 8s)
- Mass Freeze removes bows from skeletons in survival mode
- Teleport (Enderpearl) no longer triggers Divekick ending on land
- Teleport reloads 0.5s slower (10.5s - 11s)
- Shift reloads 1.4s slower (5.1s -> 6.5s)
- Shift (Divekick) tnt breaks bedrock

Ghost
- Mass Levitate takes 0.25s longer to reload (5s -> 5.25s)
- Shift (Levitation) takes 0.05s longer to reload (3.65s -> 3.7s)

Trapper
- Mine reload time increased 0.35s (2.75s -> 3.1s) [each]

Wizard
- Wizard has a default move speed of 113% (no speed change while pig)
- Fireball summons .45 blocks higher and 0.8 blocks further out
- Vortex places 1.5 blocks further (3.7 -> 5.2) [and 0.4 blocks lower]
- Vortex triggers 0.1s faster (2s -> 1.9s)
- Vortex's stronger ranges are bigger (1-2.5,2.5-5,5-9 -> 1-3,3-6,6-9)
- Shift (Teleport) cooldown decreased 0.25s (7.75s -> 7.5s)

Mad Scientist
- Laser hitbox increased 0.1 blocks (0.5 square -> 0.6 square) [note: added to counterbalance the hitbox bug fix]
- Gets 1 less TNT Egg (4 -> 3)
- Explosive Gel (bow) explodes 0.05s slower (0.15s -> 0.2s)
- Explosive Gel (bow) reloads 0.05s slower (2.65s -> 2.7s)

Reaper
- Minor visual upgrade on bow

Echo
- Shift cooldown is 0.5s longer (8s -> 8.5s)

Gardener
- Plague no longer removes levitation and slow-falling
- Levitation from throwing plague lasts 0.05s shorter with 1 lower level (0.8s -> 0.75s) (level 9 -> level 8)
- Extra lives reload 5s faster (50s -> 45s)
- Extra lives only are given and reloading if under the starting max amount of lives

Overlord
- Wand starts taking damage after hitting no blocks twice in a row
- Boom Halo has 6.5s longer cooldown (0.5s -> 7s)
- Wand upgrade only announced to spectators on final upgrade

Shard
- Anti-Ice Bow reloads 0.1s faster (2s -> 1.9s)
- Anti-Ice Bow only shoots 1 arrow
- Anti-Ice Bow summons three tnt in a pillar when it hits ice
- Anti-Ice Bow tnt explodes slower (0.05s/0.15s -> .2s/0.3s/0.35s)
- Frosty Poppy hit detection improved (end location)
- Snowman position and visual adjusted to be less intrusive
- Snowman no longer blocks projectiles
- Snowman shoots 0.1s faster between shots (0.4s -> 0.3s)
- Trident reloads 0.5s faster at start (2.5s -> 2s)
- Trident reloads 0.4s faster (6s -> 5.6s)
- Trident has one more entity of knockback at mid-distance
- Trident explodes 0.2s after hit
- Ice Suck reloads 0.5s faster (12s -> 11.5s)
- Ice Suck cancels any levitation you had [quality of life]
- Shift (Blast forward) reloads 0.65s faster (4.4s -> 3.75s)

[Bug Fixes]
- Shard bow can no longer break barrier walls (lol)
- Mad Scientist Laser has unintentionally extended the hitbox in some directions
- Mad Scientist Laser could sometimes be turned
- Acid could be spawned in the lobby after round, breaking the map
- Fixed Assassin Divekick issues arising from 1.20.1 and 1.20.2 bugs
- Assassin Mass Freeze didn't work on dummies
- Frozen effect could persist between rounds
- Using Phantom Mode items as Overlord would trigger gather
- Lobby berries and flower pots can no longer be taken
- Fixed space in "Wand Upgrade" spectator announcement
- Fixed typo in "Clear Skies" achievement
- Updated resource pack version to be current with Minecraft 1.20.4

*Season 9.2 Update*

[Game]
- Game updated to version 1.20.6

[General]
- Updated tournament hall with three new events
- Added item descriptions for each item in lore

[Character Changes]
 
Soldier
- Bomb Bow tnt explodes 0.05s faster (0.45s -> 0.4s)
- Air Nade sharts breaking 0.1s faster (0.3s -> 0.2s)
    - Note: still takes 0.35s to break full radius
- Air Nade vertical collision detection improved
- Mega Bomb reloads 0.5s faster (8s - 7.5s)
- 5 less max shifts (10 -> 5)
- Shifts reload 0.75s slower each (2.25s -> 3.0s)
- Shifts reload  x3 faster on ground
- Shift fully reload on pearl hit
- Anvils reload one shift
 
Assassin
- Mass Freeze freezes 0.3s longer (1.2s -> 1.5s)
- Darts move 10% faster (30 b/s -> 33 b/s)
- Darts explode 0.05s faster (0.4s -> 0.35s)
- Ender Pearl no longer disables Sneak Attack
- Shift reloads 4.3s faster (6.5s -> 2.2s)
- Shift only reloads while on ground
- Using Sneak Attack reloads shift
- Respawning reloads shift

Ghost
- Smoke Bomb first tnt has slight upward motion
- Smoke Bomb gives 0.05s less invisibility (2.2s -> 2.15s)
- Primed for Dark has 0.5s less max blindness (4s -> 3.5s)
- Using Air Missile shoots a line of particles that show the path of the missile
- Ghost shift causes sound

Trapper
- TNT Trap explodes 0.05s faster (0.15s -> 0.1s)
- Fast Trap explodes 0.05s faster (0.25s -> 0.2s)
- Phantom Blocks and Tacking Bomb reload starts imediately after reloading one of them, reloads invisibility down to 0.75s
- Phantom Block and Tracking Bomb reload 1.5s slower (5.5s -> 7s)
- Throwing Mine causes sound
- Using Track Bomb causes sound
- Using Phantom Blocks causes sound (not audible for other players)
- Shift reloads 2.4s faster (4s -> 1.6s)
- Shift only reloads while on ground
- Shift reloads on death

Wizard
- Fireball summons 1 blocks further out while in air (0.9 blocks -> 1.9 blocks) [if space is avaiable]
- Fireball summons 0.6 blocks closer while on ground (0.9 blocks -> 0.3 blocks)
    - Note: these changes help prevent hitting self midair and make fireball jumps more consistant
- Powderize TNT has 0.05s faster fuse (0.95s -> 0.9s)
- Pig Transform gives 0.25s of levitation 16 unless clicked on top of ground
- Creepers explode 3s faster if not detonated (6s -> 3s)
- Vertical motion on creeper throw is decreased
- Reloads shift on death

Reaper
- Dark Pillar arrow reloads 0.15s faster (2.3s -> 2.15s)
- Dark Pillar explodes 0.2s faster (1.65s -> 1.45s)
- Dark Pillar hits a player, it explodes 0.1s faster
- Dark Pillar detection for stunning/lifting player 0.3 blocks bigger in each direction to reflect player size
- Dark Pillar makes a sound when it hits
- Dark Pillar makes sound when it traps player
- Dark Pillar removes glass 0.2s faster (2.05s -> 1.85s)
- Sound improved for Feather
- Reloads shift on death
- Grave Trap hitbox increased 0.1 blocks to reflect visual

Echo
- Space Warp (bow) reloads 0.25s faster (2.25s -> 2s)
- Space Warp causes sound on land
- Space Warp makes sound when it levitates player
- Shift reloads 5.5s faster (8.5s -> 3s)
- Shift only reloads on ground
- Shift reloads on death
- Shift causes sound

Gardener
- Shift reloads 0.5s slower (2.25s -> 2.75s)
- Shift causes sound
- Grave Trap hitbox increased 0.1 blocks to reflect visual
- Fixed bug where plague boost didn't buff bow

Overlord
- Matter Slide reload increased 1s (4.5s -> 5.5s)
- Wand disabled 0.5s longer after breaking (2s -> 2.5s)
- Wand disabled 0.5s longer after gather (1.75s -> 2.25s, plus 0.1s for each durability used)

Shard
- Ice Suck reloads 0.5s slower (11.5s -> 12s)
- Shift reloads 2.1s faster (3.75s -> 1.65s)
- Shift only reloads while on the ground
- Using Float reloads shift
- Respawning reloads shift
 
[Bug Fixes]
- "Points" scoreboard would appear if no player actually had a point
- Dark Pillar (repaer bow) didn't properly work with dummies
- Fixed a variety of tags still being visible on the lore of items
- Fixed position of arrow and coruch move in Assassin hotbar
- Soldier TNT had a visible name
- Gardener life reload text not updated to 9.1 functionality
- Unavailable slots for pig transform weren't named
- Shift abilities could be deleted from inventory
- Fixed minor build error on "The End"
- Throwing laser spams spectator chat
- Slimes and Creeper could get summoned in lobby in rare cases
- Fixed bugs with UI stocks when in teams

*Season 9.2.1 Update*

Note: Small update for minecraft 1.21. I would rather release these features now since they are done.
Update is focused on tweaking balance of 9.2 and fixing lingering bugs.

[Game]
- Game updated to version 1.21

[General]
- Custom Random menu shows maps that are tournament legal with "competitive" tag

[Character Changes]

Soldier
- Mega Bomb reloads 0.25s slower (7.5s - 7.75s)

Ghost
- Primed for dark lasts 0.1s longer (3.5s -> 3.6s)

Wizard
- Pig explodes 0.5s faster if placed on top of a block (1.5s -> 1s)
- Ghost Creeper isn't impacted by gravity after being ignited (quality of life)
- Note: Fireball physics updated to 1.21 and therefore is very slightly different

Gardener
- Plague reloads 1s faster if you hit yourself (10s -> 9s)
- Shift reloads 0.25s faster (2.75s -> 2.5s)

Shard
- Ice Suck reloads 0.25s faster (12s -> 11.75s)
    - Note: This is the last time this changes I promise

[Bug Fixes]
- Fixed default advancements from showing up (lingering 1.20.5 bug)
- Fixed enchantments on monsters in survival mode (lingering 1.20.5 bug)
- Added missing information on Overlord wand

*Season 9.2.2-3-4 Update*
Note: Minecraft game updates foced this update to be a rapid succession of micro updates

[Game]
- Game updated to version 1.21.3

[General]
- Updated tournament hall with two new events

[Character Changes]

Assassin
- Shift reloads 0.1s faster (2.2s -> 2.1s)

Trapper
- Mines reload 0.1s faster (3.1s -> 3s)

Gardener
- Extra lives reload 5s faster (45s -> 40s)

Overlord
- Master Wand needs to miss twice before it starts breaking (previously once)
- Reloading/Upgrading Master Wand resets two misses you need to damage wand
- Matter Bomb reload is 0.3s faster (1.5s -> 1.2s)

Shard
- Trident reloads 0.2s slower (5.6s -> 5.8s)
- Shift reloads 0.05s faster (1.65s -> 1.6s)

[Bug Fixes]
- Throwing multiple smoke bombs could delete the tnt
- Smoke bombs could summon tnt while moving quickly
- Re-watching intro would reset your class and particle
- Master Wand could be used a few times before breaking if spammed

** 9.2.5 **

Note: Minor update with some changes, due to updating to 1.21.5. Bigger update coming soon.

[Game]
- Game updated to version 1.21.5

[Character Changes]

Assassin
- Using shift on ground reduces it's cooldown by 0.4s

Wizard
- Throwing Creeper gives 1 second of slowfalling
- Throwing pig gives 0.1s more levitation (0.3s -> 0.4s)

Echo
- Note: an attempt to make character feel less clunky after recent shift change has prevented certain issues
- Bow (Space Warp) reloads 0.25s faster (2s -> 1.75s)
- Space Warp has 1 block shorter range at top to teleport and lev players (3.5 blocks above arrow -> 2.5 blocks)
- Boom Wand gets 1 less use (8 -> 7)
- Boom wand timings adjusted
    - 0.55s,0.55s,0.55s,0.55s,0.6s,0.6s,0.65s,0.65s -> 0.55s,0.55s,0.55s,0.55s,0.6s,0.6s,0.65s
    - Note: basically removed one 0.65s reload
- Unstable Orb explodes 0.15s slower (0.85s -> 1s)
- Shift cooldown 0.5s faster (3s -> 2.5s)

[General]
- Updated the tournament hall with three events

[Bug Fixes]
- Faster shard shift reload from the last patch was purely cosmetic
- Shovel, Slime/Creeper Eggs, and Scythe did not list knockback as an effect
- Cloudy particle could not be selected in the book until the redstone particle was unlocked

** 9.2.6 **

Note: Minor update with some changes, due to updating versions. Season 10 in development.

[Game]
- Game updated to version 1.21.8/1.21.10

[Character Changes]

Overlord
- Note: While overlord can often be strong, it must rely on a campy playstly that has been slowly nerfed.
        To counter these nerfs, we are giving overlord some tools to be more active in its movement and engagements.
- Overlord has 112% speed
    - Note: not active during landslide
- Overlord ghas 0.45 jump strength (4.2 is default)
    - Note: slightly less strong than jump boost one
    - Note: not active during landslide
- Overlord reloads matter 0.1s faster (1.2s -> 1.1s)
- Overlord starts with 6 matter
- Boom Halo costs 2 less (14 -> 12)