# Crusher walls room tags:

lvl1_crusher: blockdisplays roots for each wall (lvl1_crusher_left & lvl1_crusher_right)
lvl1_crusherslime: slimes used to push the player (lvl1_crusherslime_left & lvl1_crusherslime_right)
lvl1_crusherslime_probe: one of the slimes has this tag to check if the walls reached the center


# Skeleton room

lvl1_skeltrigger_init: big skull in the center while you can hit it
lvl1_skeltrigger_inactive: big skull in the center while you can't hit it
lvl1_skeltrigger: big skull in the center while you can hit it
lvl1_skeldrop: skeleton while it's going down
lvl1_skel: skeleton while it is down and the player can hit it
lvl1_skelrise: skeleton while it's rising
