scoreboard players set @e[tag=quest.terrorist,type=interaction] terrorist.grenadecd 800
execute at @e[tag=quest.terrorist,type=interaction] run stopsound @a[distance=..16] * minecraft:entity.villager.ambient
execute at @e[tag=quest.terrorist,type=interaction] run playsound minecraft:entity.villager.yes neutral @a
give @s minecraft:charcoal[minecraft:custom_name='{"translate":"quest.petard","italic":false}',minecraft:custom_data={grenade:1}]
tellraw @s {"translate":"quest.terrorist.getgrenade"}