execute as @a[tag=id13_jump_attack_hit] run tag @s remove id13_jump_attack_hit
scoreboard players set .stop boss 5

execute as @s run function animated_java:last_gladiator/animations/pause_all
execute as @s run function animated_java:last_gladiator/animations/jump_attack/tween {to_frame:0,duration:5}

execute store result score .cooldown_jump_attack boss run random value 200..400