tellraw @s ["\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"]

##UPGRADES
tellraw @s [{"bold":false,"color":"white","text":"-------"},{"bold":true,"color":"dark_aqua","text":"Upgrades"},{"bold":false,"color":"white","text":"-------"}]

tellraw @s[tag=upgrade_1] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"Hot Shot now pushes nearby enemies away based on the amount of Heat Gauge consumed."}]},"text":"Pressure Release"}]
tellraw @s[tag=upgrade_2] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"The Escape Plan no longer explodes on impact but has a 3 seconds fuse timer. Shoot it with your Pressure Gun to explode prematurely, dealing 200 SHIFT damage."}]},"text":"Compressed Energy"}]
tellraw @s[tag=upgrade_3] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"Pressure Gun pierces up to 3 enemies. Each pierced target reduces damage by 25%."}]},"text":"Piercing Shots"}]


tellraw @s[tag=upgrade_4] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"Hot Shot applies 5 seconds of Burning at 7 and more Heat Gauge."}]},"text":"Hot Potato"}]
tellraw @s[tag=upgrade_5] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"There's a 50% chance of throwing an additional grenade when using The Escape Plan."}]},"text":"2 of Clubs"}]
tellraw @s[tag=upgrade_6] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"Damage of your Pressure Gun is increased by 5 per each Heat Gauge."}]},"text":"Desperado"}]

tellraw @s[tag=upgrade_7] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"Kills during Overclocking Madness increase the duration by 1 second up to 6."}]},"text":"Everlasting Madness"}]
tellraw @s[tag=upgrade_8] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"Heat Gauge is increased to 6 and then locked for the duration of Overclocking Madness."}]},"text":"Operation Overdrive"}]
tellraw @s[tag=upgrade_9] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"The Escape Plan Confuses enemies for 1 seconds on hit. Increases SHIFT cooldown by 1 second."}]},"text":"Flashbang"}]
tellraw @s[tag=upgrade_10] [{"bold":false,"color":"white","hoverEvent":{"action":"show_text","value":[{"text":""},{"text":""}]},"text":"Upgrade: "},{"bold":true,"color":"aqua","hoverEvent":{"action":"show_text","value":[{"text":"The Escape Plan consumes Heat Gauge on cast. Decreases cooldown by 0.5s per each."}]},"text":"Armed Up"}]

#close
tellraw @a {"bold":true,"clickEvent":{"action":"run_command","value":"/function main:characters/gunner/info/info"},"color":"white","hoverEvent":{"action":"show_text","value":[{"text":"Click to go back.","color":"white"}]},"text":">>>Back<<<"}

#close
tellraw @a {"bold":true,"clickEvent":{"action":"run_command","value":"/function main:characters/info_close"},"color":"gray","hoverEvent":{"action":"show_text","value":[{"text":"Click to close.","color":"white"}]},"text":">>>Close<<<"}