execute if score .shift_slash assassin matches 1.. at @s anchored eyes run function main:mechanics/particles/start {"start":"^ ^ ^","id":id1,"character":assassin,"type":weapon,"transformation":",transformation:[1.4321f,4.6674f,0.0041f,0.0625f,1.4295f,-0.7870f,0.1841f,0.3125f,3.4505f,-1.6111f,-0.0780f,0.0625f,0.0000f,0.0000f,0.0000f,1.0000f]","frames":6}

function main:mechanics/knockback_stop
function main:mechanics/knockback {"power":5000,"angle":"~ ~"}
effect clear @s speed
execute if entity @s[tag=upgrade_4] at @s run function main:characters/assassin/upgrades/id/4/activation

# scoreboard players set .rc_duration assassin 60
# function main:characters/assassin/rc/id1/max