execute as @a run function main:mechanics/interaction/weapon/attack/start {"id":id1,"hitbox_duration":5,"sound_1":"entity.player.attack.sweep master @s ~ ~ ~ 3 1","sound_2":"entity.player.attack.strong master @s ~ ~ ~ 3 1","character":engineer,"type":rc,"particle":"dust{color:[0.000,0.000,0.000],scale:0.01}","x":3,"y":3,"z":4}
function main:mechanics/effects/screenshake/start {duration:5,strength:300}