execute if score .rc_hud archer matches 1 run return run item modify entity @s armor.head main:archer_rc_loop/1

execute if score .rc_hud archer matches 2 run return run item modify entity @s armor.head main:archer_rc_loop/2

execute if score .rc_hud archer matches 3 run return run item modify entity @s armor.head main:archer_rc_loop/3

execute if score .rc_hud archer matches 4 run return run item modify entity @s armor.head main:archer_rc_loop/4

execute if score .rc_hud archer matches 5 run return run item modify entity @s armor.head main:archer_rc_loop/5

execute if score .rc_hud archer matches 6 run return run item modify entity @s armor.head main:archer_rc_loop/6

execute if score .rc_hud archer matches 7 run return run item modify entity @s armor.head main:archer_rc_loop/7

execute if score .rc_hud archer matches 8 run return run item modify entity @s armor.head main:archer_rc_loop/8

execute if score .rc_hud archer matches 9 run return run item modify entity @s armor.head main:archer_rc_loop/9

execute if score .rc_hud archer matches 10 run return run item modify entity @s armor.head main:archer_rc_loop/10

execute if score .rc_hud archer matches 11 run return run item modify entity @s armor.head main:archer_rc_loop/11

execute if score .rc_hud archer matches 12 run return run item modify entity @s armor.head main:archer_rc_loop/12

execute if score .rc_hud archer matches 13 run return run item modify entity @s armor.head main:archer_rc_loop/13

execute if score .rc_hud archer matches 14 run item modify entity @s armor.head main:archer_rc_loop/14
scoreboard players set .rc_hud archer 0