execute at @e[type=#main:enemies,tag=enemy,tag=brawler_q_hit] run particle item{item:chain} ~ ~0.5 ~ 0.25 0.5 0.25 0.001 15

execute as @e[type=#main:enemies,tag=enemy,tag=brawler_q_hit] run effect give @s slowness 2 10 true

execute if score .q_duration brawler matches 1 as @e[type=item_display,tag=aj.brawler_q.root] run function animated_java:brawler_q/remove/this