scoreboard players set .stop boss 5

execute as @s run function animated_java:slime_queen/animations/pause_all
execute if entity @s run function animated_java:slime_queen/animations/attack_string/tween {to_frame:0,duration:5}
# execute if entity @s[tag=walk] run function animated_java:slime_queen/animations/walk/resume
# execute if entity @s[tag=idle] run function animated_java:slime_queen/animations/idle/resume

function main:game/mobs/ai/id/boss/cooldown {"base":"60","attack":"cooldown_attack_string","boss":"slime_queen"}