scoreboard players add .for_visits progression 1

#first encounter
execute if score .for_visits progression matches 1 if entity @a[advancements={main:dialogs/room/forest/specific/first_encounter=false}] run return run function main:dialog/start {"folder":"room/forest/specific/","allow_skip":"1","id":first_encounter}

#other shit
function main:dialog/choose/choose {"storage":forest,"folder":"room/forest/regular/"}
