scoreboard players set .shootkenger_t artifact 1
execute at @s[tag=!shootkenger_hit] run particle gust ~ ~1 ~ 0 0 0 1 1 force
tag @s add shootkenger_hit
$execute at @s positioned ~-1.5 ~-1.5 ~-1.5 as @e[tag=!shootkenger_hit,type=#main:enemies,tag=enemy,dx=2,dy=2,dz=2] run function main:mechanics/damage/enemy/deal_damage with storage minecraft:weapon_damage $(character).id1