execute as @a[tag=id12_jump_attack_hit] run tag @s remove id12_jump_attack_hit
scoreboard players set .stop boss 5

execute as @s run function animated_java:slime_queen/animations/pause_all
execute as @s run function animated_java:slime_queen/animations/jump_attack_2/tween {to_frame:0,duration:1}

function main:game/mobs/ai/id/boss/cooldown {"base":"100","attack":"cooldown_jump_attack","boss":"slime_queen"}
tag @s add jump_attack_land