# scoreboard players set .evade assassin 0
# execute if score @s combo matches 1.. store result score .evade assassin run random value 1..1000
# scoreboard players operation .evade assassin += @s combo
# execute if score .evade assassin matches 1000.. run tag @s add evade
# execute if score .evade assassin matches 1000.. run playsound block.fire.extinguish master @s ~ ~ ~ 1 1
# execute if score .evade assassin matches 1000.. run particle smoke ~ ~1 ~ 0.5 0.5 0.5 0.0001 10