execute as @s[scores={forward=1..}] run function main:characters/brawler/rc/id1/forward
function main:mechanics/damage/enemy/calculation {"id":id1,"character":brawler,"type":"rc","damage":125,"stat":"attack","local_bonus":0,"indicator":1}

function main:characters/brawler/combust
function main:characters/brawler/combust
function main:characters/brawler/rc/id1/release_main

function main:mechanics/effects/screenshake/start {duration:5,strength:700}

scoreboard players set @s impact_frames 10

execute at @s run playsound entity.generic.explode master @a ~ ~ ~ 0.5 1
execute at @s run playsound entity.dragon_fireball.explode master @a ~ ~ ~ 0.5 1
execute at @s run playsound block.fire.ambient master @a ~ ~ ~
execute at @s run playsound entity.phantom.hurt master @a ~ ~ ~ 3 0

execute at @s anchored eyes positioned ^ ^ ^2 run function main:mechanics/particles/start {"start":"^ ^ ^","id":id1,"character":brawler,"type":rc,"transformation":",transformation:[3.000f,0.0000f,0.0000f,0.0000f,0.0000f,3.000f,0.0000f,0.0000f,0.0000f,0.0000f,0.1000f,0.0000f,0.0000f,0.0000f,0.0000f,1.0000f]","frames":6}
