#tp
time set day
# scoreboard players add .damage_multiplier arena 10

effect give @a blindness 2 5 true

function main:game/room/random/stage/3

#reset
function main:game/reset

function main:game/room/start {"stage":3}
function main:game/wave/next {"tag":"choice_1_this"}

# #tp
# # tp @a -59 -37 12 90 0
# time set night
# tp @a 157.5 -58 185.5 0 0
# execute as @a anchored eyes at @s positioned ^ ^-1 ^0.2 as @e[type=item_display,tag=aj.portal.root] run tp @s ^ ^ ^ ~ ~
# effect give @a blindness 2 5 true
# execute as @s at @s run summon firework_rocket ~ ~ ~ {Life:0,LifeTime:0,FireworksItem:{id:"firework_rocket",count:1,components:{fireworks:{explosions:[{shape:"star",has_trail:0b,colors:[I;16187647],fade_colors:[I;16732840]}]}}}}

# #sounds
# execute at @a run playsound block.beacon.activate master @a ~ ~ ~ 10 1
# execute at @a run playsound block.portal.travel master @a ~ ~ ~ 0.3 1

# #reset
# function main:game/reset