scoreboard players set @s entity_animation_idle 0
scoreboard players set @s entity_animation_walk 0

function main:mechanics/animation/entity/start {"start":40,"frames":68}
scoreboard players set @s entity_animation_ability_1 27

execute at @s rotated ~ 90 run function main:particles/circle {"particle":"campfire_cosy_smoke",range:0.00000003}
execute if entity @a[distance=5..] run function main:game/mobs/ai/movement/move_y {"tag":"id18_mob","height":1,"speed":1,"score":""}
execute if entity @a[distance=..5] run function main:game/mobs/ai/movement/jump
scoreboard players set @s enemy_ability_cooldown_1 100