stopsound @a master
scoreboard players add @a impact_frames 40
execute at @e[type=item_display,tag=aj.prison_crystal.root] positioned ~ ~-1 ~ run function main:game/start/stage/sky/end/dad/summon
function animated_java:prison_crystal/remove/all
function main:dialog/start {"folder":"end/","allow_skip":"0","id":crystal_destroyed}
playsound atmos:explosion_1 master @a ~ ~ ~ 10 0.5 1
playsound atmos:explosion_2 master @a ~ ~ ~ 10 0.5 1
particle explosion_emitter ~ ~ ~ 0 0 0 1 1 force
particle dust_pillar{block_state:yellow_stained_glass} ~ ~ ~ 1 1 1 1 1000 force