execute summon marker run function main:characters/brawler/q/id1/leap_1

# execute as @a run function main:mechanics/movement/directional_knockback/calc {"marker":"directional_knockback","strength":0.5}
# execute facing entity @s eyes as @a run function main:mechanics/knockback {"power":20000,"angle":"~ -30"}

# kill @n[type=marker,tag=directional_knockback]