##ID1 - Behavior and AI

# attack
function main:game/mobs/ai/attack/tick {"cooldown":30,"positioned_1":"~-10 ~-10 ~-10","positioned_2":"dx=19,dy=19,dz=19]","positioned_3":"~-2 ~-2 ~-2","positioned_4":"dx=3,dy=3,dz=3]","id":1}