# scoreboard players add .last_gladiator_encounters progression 1

# #first encounter
# execute if score .last_gladiator_encounters progression matches 1 if entity @a[advancements={main:dialogs/boss/last_gladiator/specific/first_encounter=false}] run return run function main:dialog/start {"folder":"boss/last_gladiator/specific/","allow_skip":"1","id":first_encounter}

# #died on slime queen for the first time
# execute if score .death_from_sq progression matches 1 if entity @a[advancements={main:dialogs/boss/last_gladiator/specific/first_death_to=false}] run return run function main:dialog/start {"folder":"boss/last_gladiator/specific/","allow_skip":"1","id":"first_death_to"}

# #using brawler
# execute if entity @a[tag=sniper,advancements={main:dialogs/boss/last_gladiator/specific/using_brawler=false}] run return run function main:dialog/start {"folder":"boss/last_gladiator/specific/","allow_skip":"1","id":"using_brawler"}

#other shit
function main:dialog/choose/choose {"storage":last_gladiator,"folder":"boss/last_gladiator/regular/"}