$execute as @a[tag=$(character)] run function main:mechanics/damage/enemy/calculation {"id":fishing_net,"character":$(character),"type":"artifact","damage":50,"stat":MTC,"local_bonus":0,"indicator":16}

tag @s add fishing_net_hit_1
scoreboard players set .fishing_net_tick artifact 2
$function main:mechanics/damage/enemy/deal_damage with storage artifact_damage $(character).fishing_net
particle crit ~ ~0.5 ~ 0.5 0.5 0.5 0 5 normal
playsound item.crossbow.loading_end master @a ~ ~ ~ 10 1.5
$execute at @s[tag=fishing_net_hit_1] as @e[type=#main:enemies,tag=enemy,tag=!fishing_net_hit_1,tag=!fishing_net_hit_2,distance=..8,sort=nearest,limit=5] run function main:mechanics/artifacts/id/set_reward/id8/damage {"character":$(character)}