scoreboard players set .number_max dialog 6
function main:dialog/commands/boss/forest_witch/normal


execute if score .number dialog matches 1.. run function main:dialog/text/text {"name":"Laura","name_color":"red","text":"Oh...","text_color":"white","duration":40}
execute if score .number dialog matches 2.. run function main:dialog/text/text {"name":"Laura","name_color":"red","text":"That`s unexpected. Darling, where did you got this weapon of yours?","text_color":"white","duration":50}
execute if score .number dialog matches 3.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"I`ve created it, why?","text_color":"white","duration":30}
execute if score .number dialog matches 4.. run function main:dialog/text/text {"name":"Laura","name_color":"red","text":"Created you say... N-nevermind then.","text_color":"white","duration":40}
execute if score .number dialog matches 5.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"(What`s up with her all of the sudden?)","text_color":"white","duration":40}
execute if score .number dialog matches 6.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"(She didn`t even say anything afterwards.)","text_color":"white","duration":40}