# effect give @n[type=zombie,tag=slime_queen] slowness 1 10 true
execute as @n[type=zombie,tag=id13_mob] at @s run function main:game/mobs/ai/movement/jump
playsound entity.player.attack.sweep master @a ~ ~ ~ 2 0.5
playsound atmos:chain_1 master @a ~ ~ ~ 2 0.5
# execute as @n[type=zombie,tag=id13_mob] at @s positioned ~-2.5 ~-5 ~-2.5 if entity @a[dx=4,dz=4,dy=9] run data modify entity @s Motion set value [0.0,1.5,0.0]