execute if entity @e[type=block_display,tag=id1_gunner_q_projectile] as @s[scores={q_duration_t=1..119}] run kill @e[type=block_display,tag=id1_gunner_q_projectile]

execute as @s[scores={q_cooldown_s=..0}] at @s run function main:characters/gunner/q/id1/activation