##BASE
scoreboard players set @a damage_bonus_weapon 0

#engineer
scoreboard players add @a[tag=engineer,tag=upgrade_3,scores={shift_duration_t=1..}] damage_bonus_weapon 50 

##artifacts
#blue
#id23
execute if score .great_offender_t artifact matches 1.. as @a run scoreboard players add @s damage_bonus_weapon 35

#purple
#id7
execute if score .spider_sack_tick artifact matches 1.. as @a run scoreboard players add @s damage_bonus_weapon 35

#id7
execute if score .grip_extender artifact matches 1.. as @a run scoreboard players add @s damage_bonus_weapon 15

#relics
execute if score .slimey_ball relics matches 1.. run scoreboard players add @a damage_bonus_weapon 15