$function main:mechanics/damage/enemy/calculation {"id":id1,"character":brawler,"type":"shift","damage":$(shift_damage),"stat":"attack","local_bonus":0,"indicator":3}
scoreboard players set .combust_decay brawler 40
scoreboard players remove .combust brawler 3
execute if score .combust brawler matches ..-1 run scoreboard players set .combust brawler 0