execute unless score .fae_path_step artifact matches 1.. as @a[scores={in_air=..0}] at @s run function main:mechanics/artifacts/id/purple/id17/spawn

execute unless score .fae_path_cd artifact matches 1.. at @e[type=item_display,tag=fae_path] run function main:mechanics/artifacts/id/purple/id17/tick_1

execute if score .fae_path_step artifact matches 1.. run scoreboard players remove .fae_path_step artifact 1

execute if score .fae_path_cd artifact matches 1.. run scoreboard players remove .fae_path_cd artifact 1