execute if score .overclock gunner matches 1.. run function main:characters/gunner/q/id1/regen

execute if score .overclock gunner matches 1 run function main:characters/gunner/q/id1/end

execute if score .overclock gunner matches 70.. at @s anchored feet positioned ^ ^0.2 ^ rotated ~ 0 run function main:circle_reverse {"range":5,"duration":10,"particle":2}

execute if score .q_hud gunner matches 21 run scoreboard players set .q_hud gunner 2
execute if score .q_hud gunner matches 1.. run scoreboard players add .q_hud gunner 1

execute if score .q_hud gunner matches 2 run item replace entity @s armor.head with leather_helmet[enchantments={levels:{"minecraft:binding_curse":1},show_in_tooltip:false},equippable={slot:"head","equip_sound":"item.armor.equip_leather"}] 1

execute if score .gauge gunner matches ..3 run function main:characters/gunner/q/id1/animation {"texture":white}
execute if score .gauge gunner matches 4 run function main:characters/gunner/q/id1/animation {"texture":yellow}
execute if score .gauge gunner matches 5 run function main:characters/gunner/q/id1/animation {"texture":orange}
execute if score .gauge gunner matches 6.. run function main:characters/gunner/q/id1/animation {"texture":red}
