function main:mechanics/damage/enemy/deal_damage with storage minecraft:q_damage assassin.id1

execute if entity @a[tag=assassin,tag=!upgrade_5] if score @s bleeding_s matches 1.. run function main:characters/assassin/q/id1/damage_1
execute if entity @a[tag=assassin,tag=upgrade_5] if score @s bleeding_s matches 1.. run function main:characters/assassin/upgrades/id/5/damage_1

execute if entity @a[tag=assassin,tag=upgrade_5] run scoreboard players set .q_slice assassin 0

kill @e[type=text_display,tag=death_sentence_bar]