tag @s add reflective_crystal_hit
scoreboard players set .reflective_crystal_tick artifact 40
$execute as @a[tag=$(character)] run function main:mechanics/damage/enemy/calculation {"id":reflective_crystal,"character":$(character),"type":"artifact","damage":75,"stat":MTC,"local_bonus":0,"indicator":-10}

$execute at @s[tag=reflective_crystal_hit] positioned ~-3 ~-3 ~-3 as @e[type=#main:enemies,tag=enemy,tag=!reflective_crystal_hit,dx=5,dz=5,dy=5,limit=1] at @s run function main:mechanics/artifacts/id/blue/id13/damage {"character":$(character)}