execute as @a[tag=id12_vertical_attack_hit] run tag @s remove id12_vertical_attack_hit
scoreboard players set .stop boss 5

execute as @s run function animated_java:slime_queen/animations/pause_all
execute if entity @s run function animated_java:slime_queen/animations/vertical_attack/tween {to_frame:0,duration:5}

function main:game/mobs/ai/id/boss/cooldown {"base":"80","attack":"cooldown_vertical_attack","boss":"slime_queen"}