particle campfire_cosy_smoke ~ ~ ~ 1 1 1 0.02 5 force
particle sweep_attack ~ ~ ~ 1 1 1 0.02 5 force
execute if score .upgrade_4 assassin matches ..0 positioned ~-3 ~-3 ~-3 as @e[type=#main:enemies,tag=enemy,dx=5,dz=5,dy=5] run function main:characters/assassin/upgrades/id/4/hit