execute if score .shift_hit gunner matches ..0 run function main:characters/gunner/shift/id1/hit
execute as @n[type=block_display,tag=id1_gunner_shift_projectile] run function main:mechanics/particles/start {"start":"^ ^ ^-1","id":explosion_particle,"character":none,"type":none,"transformation":",transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[10f,10f,0.1f]}","frames":11}
execute as @n[type=block_display,tag=id1_gunner_shift_projectile] on passengers run kill @s