execute as @a[tag=id13_attack_string_hit_1] run tag @s remove id13_attack_string_hit_1
execute as @a[tag=id13_attack_string_hit_2] run tag @s remove id13_attack_string_hit_2
scoreboard players set .stop boss 5
execute if entity @s run function animated_java:last_gladiator/animations/attack_string/tween {to_frame:0,duration:5}

function main:game/mobs/ai/id/boss/cooldown {"base":"60","attack":"cooldown_attack_string","boss":"last_gladiator"}