execute if score .q_duration brawler matches 1.. run function main:characters/brawler/q/id1/effects

execute if score .q_duration brawler matches 1.. run scoreboard players remove .q_duration brawler 1

execute if score .q_animation brawler matches 1.. run scoreboard players remove .q_animation brawler 1

# execute if score .q_pull brawler matches 1.. at @s run function main:characters/brawler/q/id1/leap_tick

# execute if score .q_duration brawler matches 1 as @a run function main:characters/brawler/q/id1/reset
# execute if score .q_pull brawler matches 1 as @a run function main:characters/brawler/q/id1/reset