execute positioned ~-1.5 ~-1.5 ~-1.5 as @e[type=#main:enemies,tag=enemy,tag=!brawler_q_hit,dx=2,dy=2,dz=2] run function main:characters/brawler/q/id1/q_aoe

playsound block.chain.hit master @a ~ ~ ~ 2 1

# function main:characters/brawler/q/id1/leap

execute if entity @a[tag=upgrade_5] run function main:characters/brawler/upgrades/id/5/activation

execute as @e[type=block_display,tag=id1_brawler_q_projectile] on passengers run kill @s
execute as @e[type=block_display,tag=id1_brawler_q_projectile] run kill @s