execute if entity @a[scores={weapon_combo=3..},tag=sniper] as @s[scores={hit_indicator=12}] run function main:characters/sniper/weapon/id1/poison

execute as @s[tag=headshot,tag=sniper_scoped_hit] run function main:characters/sniper/weapon/id1/poison

execute as @s[type=!interaction,tag=!headshot] run function main:characters/sniper/rc/id1/miss

#combo
#hits
$execute if entity @s[scores={health=1..}] as @a[scores={player_id=1,combo_reset=..0},tag=$(character)] run scoreboard players add .hits combo 1
$execute if entity @s[scores={health=1..}] as @a[scores={player_id=1,combo_reset=..0,in_air=1..},tag=$(character)] run scoreboard players add .hits_midair combo 1
$execute if entity @s[scores={hit_indicator=0..9}] as @a[scores={player_id=1,combo_reset=..0},tag=$(character)] run scoreboard players add .hits_skills combo 1
$execute if entity @s[scores={in_air=4..}] as @a[tag=$(character)] run function main:mechanics/combo/actions/airshot