clear @s golden_carrot
tag @s remove rest
execute store result score .coins_random room run random value 100..150
scoreboard players operation @s gold += .coins_random room
scoreboard players set .coins_random room 0
kill @e[type=item,tag=artifact]
function main:mechanics/effects/vignette/start {"vignette_duration":7,"strength":"0.3f","r":"0.1f","g":"0.1f","b":"0.0001f"}
playsound atmos:chain_1 master @a ~ ~ ~ 10 1 1
scoreboard players add .artifacts_skipped progression 1

execute if entity @a[advancements={main:dialogs/room/artifact/purging=false}] run function main:dialog/start {"folder":"room/artifact/","allow_skip":"2",id:purging}