execute unless score .shop_visits progression matches 1.. store result score .dialog death run random value 1..5
execute if score .shop_visits progression matches 1.. store result score .dialog death run random value 1..10
execute if score .dialog death matches 1 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:1}
execute if score .dialog death matches 2 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:2}
execute if score .dialog death matches 3 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:3}
execute if score .dialog death matches 4 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:4}
execute if score .dialog death matches 5 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:5}
execute if score .dialog death matches 6 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:6}
execute if score .dialog death matches 7 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:7}
execute if score .dialog death matches 8 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:8}
execute if score .dialog death matches 9 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:8}
execute if score .dialog death matches 10 run function main:dialog/start {"folder":"room/coins/regular/","allow_skip":"0",id:8}