execute if score .difficulty_level progression matches ..2 run summon area_effect_cloud ~ ~0.5 ~ {Particle:{type:"flame"},NoGravity:0b,Radius:3f,RadiusPerTick:0.01f,Duration:120,Tags:["fire_area"]}
execute if score .difficulty_level progression matches 3.. run summon area_effect_cloud ~ ~0.5 ~ {Particle:{type:"flame"},NoGravity:0b,Radius:3f,RadiusPerTick:0.01f,Duration:200,Tags:["fire_area"]}

playsound block.glass.break master @a ~ ~ ~ 10 0.8 1
playsound block.chain.break master @a ~ ~ ~ 10 1 1
playsound atmos:fire_3 master @a ~ ~ ~ 10 1 1