# execute if score .arrow_animation_type archer matches 1 if score .storm_cooldown_s archer matches ..0 run return run function main:mechanics/animation/stop {"frame":8388688}
# execute if score .arrow_animation_type archer matches 2 if score .gale_cooldown_s archer matches ..0 run return run function main:mechanics/animation/stop {"frame":8388728}
# execute if score .arrow_animation_type archer matches 3 if score .thundering_cooldown_s archer matches ..0 run return run function main:mechanics/animation/stop {"frame":8388768}

function main:mechanics/animation/stop {"frame":8388608}