particle explosion ~ ~0.5 ~ 0 0 0 0 1 force
tag @s add racket_jumping_hit
$execute as @a[tag=$(character)] run function main:mechanics/damage/enemy/calculation {"id":racket_jumping,"character":$(character),"type":"artifact","damage":25,"stat":MTC,"local_bonus":0,"indicator":-10}
playsound atmos:explosion_1 master @a ~ ~ ~ 5 1 1
$execute at @s run function main:mechanics/damage/enemy/deal_damage with storage artifact_damage $(character).racket_jumping

execute unless score .racket_jumping_cd artifact matches 1.. as @s at @s run function main:mechanics/artifacts/id/blue/id27/knockback