scoreboard players set .number_max dialog 7
function main:dialog/commands/boss/penguineer/normal

execute if score .number dialog matches 1.. run function main:dialog/text/text {"name":"Pin","name_color":"red","text":"HAHA! Wait a second, why are YOU here again!?","text_color":"white","duration":40}
execute if score .number dialog matches 2.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Just passing by, what`s wrong?","text_color":"white","duration":30}
execute if score .number dialog matches 3.. run function main:dialog/text/text {"name":"Pin","name_color":"red","text":"This can`t be, I KILLED YOU!!!","text_color":"white","duration":40}
execute if score .number dialog matches 4.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Well, as you can see I am perfectly well and very much alive.","text_color":"white","duration":30}
execute if score .number dialog matches 5.. run function main:dialog/text/text {"name":"Pin","name_color":"red","text":"You will tell me all your secrets once I bring you to the-","text_color":"white","duration":40}
execute if score .number dialog matches 6.. run function main:dialog/text/text {"name":"Pin","name_color":"red","text":"BRINK OF DEATH!!!","text_color":"white","duration":30}
execute if score .number dialog matches 7.. run function main:dialog/text/text {"name":"L-30","name_color":"aqua","text":"(This little fella needs to check up with psychologist)","text_color":"white","duration":40}
