scoreboard players set .number_max dialog 13


execute if score .number dialog matches 1.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Leo, what`s the situation on the SafeTP?","text_color":"white","duration":30}
execute if score .number dialog matches 2.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"It`s stable and working right now. Why?","text_color":"white","duration":30}
execute if score .number dialog matches 3.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"I`m thinking about upgrading it. Maybe someday in the future.","text_color":"white","duration":40}
execute if score .number dialog matches 4.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"I want to try bringing some of the artifacts with me.","text_color":"white","duration":40}
execute if score .number dialog matches 5.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"That`s impossible. They`re enchanted with domain energy and can`t leave it.","text_color":"white","duration":50}
execute if score .number dialog matches 6.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"Even if you somehow manage to get them out...","text_color":"white","duration":40}
execute if score .number dialog matches 7.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"You`ll need a lot of condensed domain energy to keep them from breaking.","text_color":"white","duration":50}
execute if score .number dialog matches 8.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"I know that, but I can bring relics here, maybe...","text_color":"white","duration":40}
execute if score .number dialog matches 9.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"..they contain a key to bringing other items in?","text_color":"white","duration":40}
execute if score .number dialog matches 10.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"It would be nice to go in prepared without hoping for luck.","text_color":"white","duration":40}
execute if score .number dialog matches 11.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"And also keeping all of the handie-dandies I`ve made.","text_color":"white","duration":40}
execute if score .number dialog matches 12.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"Well, true, but I am not certain it`s possible with our current equipment.","text_color":"white","duration":50}
execute if score .number dialog matches 13.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Huh, you are right. I`ll think about it later then.","text_color":"white","duration":40}
