tag @s add sorcerer_choice

execute store result score .spells sorcerer run data get storage sorcerer spell

execute if score .spells sorcerer matches 2 run data remove storage sorcerer spell[0]
data modify storage sorcerer spell append value water

execute at @s run playsound item.bucket.fill master @a ~ ~ ~ 10 0.75

function main:characters/sorcerer/rc/id1/spells