scoreboard players set .number_max dialog 11
function main:dialog/commands/boss/last_gladiator/normal

execute if score .number dialog matches 1.. run function main:dialog/text/text {"name":"Arthen","name_color":"red","text":"Hm, you`re back. How did you survive?","text_color":"white","duration":40}
execute if score .number dialog matches 2.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"That`s something I can`t tell you.","text_color":"white","duration":30}
execute if score .number dialog matches 3.. run function main:dialog/text/text {"name":"Arthen","name_color":"red","text":"Hmfp, we shall see how you speak after I bash your head into the ground.","text_color":"white","duration":50}
execute if score .number dialog matches 4.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Violence. I like that. Let`s get to it.","text_color":"white","duration":30}
execute if score .number dialog matches 5.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"I grew tired of breezing through your comrades","text_color":"white","duration":30}
execute if score .number dialog matches 6.. run function main:dialog/text/text {"name":"Arthen","name_color":"red","text":"This knight has no comrades, human traitor.","text_color":"white","duration":50}
execute if score .number dialog matches 7.. run function main:dialog/text/text {"name":"Arthen","name_color":"red","text":"Only enemies.","text_color":"white","duration":50}
