function main:mechanics/effects/screenshake/start {duration:5,strength:500}
playsound atmos:bow_1 master @a ~ ~ ~ 10 1 1
scoreboard players set .rc archer 0
scoreboard players set .rc_charge archer 0
effect clear @s slow_falling

#main damage
function main:mechanics/damage/enemy/calculation {"id":id1_3,"character":archer,"type":"rc","damage":180,"stat":"attack","local_bonus":0,"indicator":1}
function main:mechanics/damage/enemy/calculation {"id":id1_4,"character":archer,"type":"q","damage":100,"stat":"attack","local_bonus":0,"indicator":2}

function main:characters/archer/q/id1/thundering/perfect_1 {"angle":-5,"id":"id1"}
function main:characters/archer/q/id1/thundering/perfect_1 {"angle":0,"id":"id1"}
function main:characters/archer/q/id1/thundering/perfect_1 {"angle":5,"id":"id1"}

#vfx + sfx
playsound atmos:shock_1 master @a ~ ~ ~ 10 1
execute at @s run playsound item.trident.riptide_1 master @a ~ ~ ~ 3 0.9
execute at @s run playsound entity.wind_charge.wind_burst master @a ~ ~ ~ 3 0
execute at @s anchored eyes positioned ^ ^ ^1 run function main:particles/circle {"particle":enchanted_hit,"range":0.00000025}


scoreboard players set .thundering_cooldown_s archer 2