execute positioned 14 234 -208 rotated 0 0 run function animated_java:important_door/summon {args:{}}

fill 10 234 -208 18 240 -208 barrier
fill 12 241 -208 16 242 -208 barrier
setblock 6 235 -184 chiseled_stone_bricks
setblock 6 235 -200 chiseled_stone_bricks
setblock 22 235 -200 chiseled_stone_bricks
setblock 22 235 -184 chiseled_stone_bricks

execute unless score .runs_started progression matches 1.. run function main:dialog/start {"folder":"","allow_skip":"0","id":"200101"}
execute if score .runs_started progression matches 1.. run function main:game/start/stage/entry/dialogs