scoreboard players set .number_max dialog 9


execute if score .number dialog matches 1.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"Yo.","text_color":"white","duration":30}
execute if score .number dialog matches 2.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Good to see you around. I was almost going crazy.","text_color":"white","duration":30}
execute if score .number dialog matches 3.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"No need to worry, you are already there.","text_color":"white","duration":30}
execute if score .number dialog matches 4.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Dude, give me some slack.","text_color":"white","duration":20}
execute if score .number dialog matches 5.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"I want to look at you trying to fight dozens of those freaks.","text_color":"white","duration":20}
execute if score .number dialog matches 6.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"I might try. It`s mad boring just sitting at the lab, waiting for your ass to return.","text_color":"white","duration":50}
execute if score .number dialog matches 7.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Well, you`re doing great, so thanks for saving me on a brink of death.","text_color":"white","duration":20}
execute if score .number dialog matches 8.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"No problem. ``Try dying`` less.","text_color":"white","duration":30}
execute if score .number dialog matches 9.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Can`t promise anything.","text_color":"white","duration":30}

