execute if entity @e[type=shulker,tag=sorcerer_rc_e_e_hitbox] as @e[type=#main:enemies,tag=enemy] at @s if entity @e[type=shulker,tag=sorcerer_rc_e_e_hitbox,distance=..2] if score .e_e sorcerer matches ..0 run function main:characters/sorcerer/rc/id1/spells/e_e/hit

execute as @e[type=marker,tag=sorcerer_rc_e_e] if score .e_e sorcerer matches 1.. run scoreboard players remove .e_e sorcerer 1