scoreboard players set .number_max dialog 8
function main:dialog/commands/boss/slime_queen/normal

execute if score .number dialog matches 1.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Hey-hey there, slimy.","text_color":"white","duration":30}
execute if score .number dialog matches 2.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"I was always wondering - what`s up with the hammer?","text_color":"white","duration":40}
execute if score .number dialog matches 3.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Usually people use swords and shit, but you`ve got yourself a heafty cinderblock on a stick.","text_color":"white","duration":30}
execute if score .number dialog matches 4.. run function main:dialog/text/text {"name":"Azaroth","name_color":"red","text":"Ugh, you again. I`d suggest minding your own business.","text_color":"white","duration":40}
execute if score .number dialog matches 5.. run function main:dialog/text/text {"name":"Azaroth","name_color":"red","text":"The only reason why you`re still alive is because I don`t know how to kill you.","text_color":"white","duration":40}
execute if score .number dialog matches 6.. run function main:dialog/text/text {"name":"Azaroth","name_color":"red","text":"Tell me about your revival secret and I'll tell you about the hammer.","text_color":"white","duration":40}
execute if score .number dialog matches 7.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Ho-ho, nope. That information costs a LOT more than that.","text_color":"white","duration":40}
execute if score .number dialog matches 8.. run function main:dialog/text/text {"name":"Azaroth","name_color":"red","text":"Then I shall get it out of you in a different way.","text_color":"white","duration":40}