tag @e[type=#main:enemies,tag=enemy,tag=assassin_chakram_hit] remove assassin_chakram_hit

execute at @s if entity @e[type=#main:enemies,tag=enemy] run rotate @s facing entity @n[type=#main:enemies,tag=enemy] eyes
execute at @s unless entity @e[type=#main:enemies,tag=enemy] run rotate @s facing entity @p eyes
execute at @s if entity @e[type=#main:enemies,tag=enemy] on passengers at @s run rotate @s facing entity @n[type=#main:enemies,tag=enemy] eyes
execute at @s unless entity @e[type=#main:enemies,tag=enemy] on passengers at @s run rotate @s facing entity @p eyes

execute at @s run teleport @s ^ ^ ^0.1
execute if score @s assassin matches 5.. run kill @e[tag=id1_assassin_chakram_projectile]
execute if score @s assassin matches 5.. run kill @e[tag=id1_assassin_chakram_projectile_particle]
scoreboard players add @s assassin 1
playsound item.trident.throw master @a ~ ~ ~ 2 0.5
playsound item.crossbow.shoot master @a ~ ~ ~ 2 0.5