execute at @s run particle dust{color:[1,0,0],scale:1} ~ ~1 ~ 1 0.5 1 0 5 force

execute if score .cooldown_attack boss matches 1.. run scoreboard players remove .cooldown_attack boss 1

execute if score .cooldown_ground_pound boss matches 1.. run scoreboard players remove .cooldown_ground_pound boss 1

execute if score .cooldown_jump_attack boss matches 1.. run scoreboard players remove .cooldown_jump_attack boss 1

execute if score .difficulty_level progression matches 5.. run effect give @n[type=zombie,tag=id13_mob] speed infinite 0 true