scoreboard players set .rc_animation reaper 0
scoreboard players set .shift_animation reaper 0
scoreboard players set .q_animation reaper 0
scoreboard players set .weapon_animation reaper 62
function main:mechanics/animation/start {"frames":306,"start":"10"}

function main:mechanics/effects/screenshake/start {duration:3,strength:50}

function main:settings/stats/attack_speed/calculation {"max":12}
scoreboard players set @s weapon_combo_reset 50

function main:mechanics/damage/enemy/calculation {"id":id1,"character":reaper,"type":"weapon","damage":13,"stat":"health_max","local_bonus":0,"indicator":10}

execute at @s anchored eyes run function main:mechanics/interaction/weapon/attack/start {"id":id1,"hitbox_duration":10,"sound_1":"atmos:slash_5 master @a ~ ~ ~ 10 1.25 1","sound_2":"item.armor.equip_leather master @a ~ ~ ~ 3 0.5","character":reaper,"type":weapon,"particle":"ash","x":4,"y":3,"z":4}

playsound entity.puffer_fish.blow_out master @a ~ ~ ~ 10 1

execute at @s anchored eyes run function main:mechanics/particles/start {"start":"^ ^ ^","id":id1,"character":reaper,"type":weapon,"transformation":",transformation:[0.7500f,-2.5283f,-0.0477f,-0.3750f,0.2010f,1.5187f,-0.0860f,0.3750f,2.8978f,0.5490f,0.0183f,-0.6250f,0.0000f,0.0000f,0.0000f,1.0000f]","frames":6}