# execute as @a[tag=!rc_reaper] at @s run function main:characters/reaper/rc/id1/wall
execute if entity @a[tag=reaper_max] run data modify entity @s Motion[1] set value 0.6

execute as @a[tag=!reaper_max] if score .souls reaper matches 75.. run scoreboard players add @s health 3

execute as @a[tag=reaper_max] if score .souls reaper matches 75.. run scoreboard players add @s health 10

execute as @a[tag=reaper_max,tag=upgrade_3] if score .souls_cd reaper matches ..0 run scoreboard players remove @s shift_cooldown_s 1

execute unless entity @a[tag=reaper_max] if score .souls_cd reaper matches ..0 run function main:characters/reaper/souls {"amount":3}
execute if entity @a[tag=reaper_max] if score .souls_cd reaper matches ..0 run function main:characters/reaper/souls {"amount":7}