execute as @s[scores={weapon_combo=1..,weapon_combo_reset=..0}] run scoreboard players set @s weapon_combo 0
execute as @s[scores={weapon_combo_reset=1..}] run scoreboard players remove @s weapon_combo_reset 1
execute as @s[scores={shift_special_2=1..}] at @s anchored eyes run particle dust{color:[1.0,0.0,0.0],scale:0.5} ^-0.25 ^ ^0.25 0.05 0.05 0.05 5 1

execute if score .weapon_animation brawler matches 1.. run scoreboard players remove .weapon_animation brawler 1

execute if score .normals brawler matches 2.. run function main:characters/brawler/combust_na