#tp
time set noon
effect give @a blindness 2 5 true
#reset
function main:game/reset

tp @a 16 245 -132 180 0
tag @a add e_entry

schedule function main:game/start/stage/entry/start 10t

execute if entity @a[advancements={main:progression/finished_run=false}] run advancement grant @a only main:progression/finished_run
execute if entity @a[advancements={main:progression/other/reroll=false}] run advancement grant @a from main:progression/other/reroll