effect clear @s[scores={rc_duration_t=1..}] slow_falling

execute unless score .hermes_boots artifact matches 1.. run function main:mechanics/movement/direction {"vertical":"~ -10","power":12000,"angle":"-10"}
execute if score .hermes_boots artifact matches 1.. run function main:mechanics/movement/direction {"vertical":"~ -10","power":8400,"angle":"-10"}
# scoreboard players set .double_jump brawler 5
execute at @s run particle poof ~ ~-0.5 ~ 0.15 0.15 0.15 0 5
scoreboard players remove @s double_jump 1
tag @s remove double_jump
execute at @s run playsound minecraft:item.dye.use master @a ~ ~ ~ 3 0
scoreboard players add @s in_air 15
execute at @s run function main:mechanics/effects/lines/start {"duration":5}

# function main:mechanics/movement/standard