execute unless score .runs_started progression matches 1.. as @e[type=item_display,tag=aj.important_door.root] run function animated_java:important_door/animations/open/tween {to_frame:0,duration:1}
execute if score .runs_started progression matches 1.. as @e[type=item_display,tag=aj.important_door.root] run function animated_java:important_door/animations/open_fast/tween {to_frame:0,duration:1}
execute as @a at @s run function main:mechanics/camera/start {"folder":"entry","id":"1"}
kill @e[type=marker,tag=e_entry_activation]
summon marker 14 234 -211 {Tags:["e_entry"]}

function main:dialog/start {"folder":"","allow_skip":"0","id":"200102"}
particle block_crumble{block_state:stone} ~ ~ ~ 2 0.2 0.2 0 100 force