#vfx
execute if score @s shift_special_3 matches 1.. at @s anchored eyes run particle dust{color:[0.0,1.0,0.9],scale:0.25} ^-0.25 ^ ^0.25 0.01 0.01 0.01 5 1

execute if score @s shift_special_3 matches 1.. at @s anchored eyes run particle dust{color:[0.0,1.0,0.9],scale:0.25} ^0.25 ^ ^0.25 0.01 0.01 0.01 5 1

# execute as @s[scores={shift_special_3=100}] run scoreboard players set @s health_absorption 75

#upgrade 5
execute if score @s[tag=upgrade_5] shift_cooldown_s matches ..0 if score @s shift_special_1 matches ..1 run function main:characters/gunner/shift/id1/upgrade_5
execute if score @s shift_special_2 matches 1.. run scoreboard players remove @s shift_special_2 1
execute if score @s shift_special_3 matches 1.. run scoreboard players remove @s shift_special_3 1