#cooldown
function main:settings/stats/cooldown/calculation {"cooldown":5,"type":q}

execute as @e[type=#main:enemies,tag=enemy,tag=gunner_rc_hit] run tag @s remove gunner_rc_hit

execute at @s anchored eyes run function main:mechanics/projectile/projectile {"id":id1,"character":gunner,"type":q,"distance":50,"texture":"minecraft:stone","size":"0.2f,0.3f,0.2f","translation":"-0.1f,-0.15f,-0.1f","x":"~","y":"~","angle_1":"~","angle_2":"~","pierce":1,"position":""}