execute if score .room_count room matches 3.. run scoreboard players add .runs_started progression 1
execute if entity @e[type=zombie,tag=id12_mob] run scoreboard players add .death_from_sq progression 1
execute if entity @e[type=zombie,tag=id14_mob] run scoreboard players add .death_from_pp progression 1
execute if entity @e[type=zombie,tag=id13_mob] run scoreboard players add .death_from_lg progression 1
execute if entity @e[type=zombie,tag=id23_mob] run scoreboard players add .death_from_fw progression 1

stopsound @a
#congrats
tag @a remove game_lost
function main:game/condition/score
function main:game/condition/stop with storage player_data 1

execute as @a at @s run schedule function main:hub/death/start 1t
schedule function main:hub/death/tick 2t