function main:settings/stats/attack_speed/calculation {"max":7}
scoreboard players add @s weapon_combo 0

function main:mechanics/damage/enemy/calculation {"id":id1,"character":archer,"type":"weapon","damage":30,"stat":"attack","local_bonus":0,"indicator":11}
function main:mechanics/damage/enemy/calculation {"id":id1_1,"character":archer,"type":"weapon","damage":30,"stat":"attack","local_bonus":0,"indicator":11}
function main:mechanics/damage/enemy/calculation {"id":id1_2,"character":archer,"type":"weapon","damage":30,"stat":"attack","local_bonus":0,"indicator":11}

execute at @s anchored eyes run function main:mechanics/arrow/start {"type":weapon,"character":archer,"id":1,"angle":"~ ~","tag":""}
execute at @s anchored eyes run function main:mechanics/arrow/start {"type":weapon,"character":archer,"id":1_1,"angle":"~3 ~","tag":""}
execute at @s anchored eyes run function main:mechanics/arrow/start {"type":weapon,"character":archer,"id":1_2,"angle":"~-3 ~","tag":""}

execute at @s run playsound entity.allay.item_thrown master @a ~ ~ ~ 3 1