execute at @e[type=armor_stand,tag=id12_area] run particle entity_effect{color:[0.000,0.702,0.165,1.00]} ~ ~1 ~ 1 1 1 1 25 normal
execute at @e[type=armor_stand,tag=id12_area] positioned ~-2 ~-0.5 ~-2 as @a[dx=3,dz=3,dy=3] at @s if score .slime arena_effect matches ..0 run function main:game/wave/stages/1/slime