# This file was generated by Animated Java via MC-Build. It is not recommended to edit this file directly.
function animated_java:brawler_q/zzz/reset_floating_entities
execute on passengers if entity @s[tag=aj.brawler_q.node.segment5] run data merge entity @s { transformation: [0f,0f,1.9583f,-0.2125f,0f,1.9583f,0f,1.3625f,-1.9583f,0f,0f,0.025f,0f,0f,0f,1f], start_interpolation: 0 }
execute on passengers if entity @s[tag=aj.brawler_q.node.segment16] run data merge entity @s { transformation: [0f,0f,1.9583f,0.35f,0f,1.9583f,0f,1.3625f,-1.9583f,0f,0f,0.025f,0f,0f,0f,1f], start_interpolation: 0 }
execute on passengers if entity @s[tag=aj.brawler_q.node.segment32] run data merge entity @s { transformation: [0f,0f,1.9583f,0.5375f,0f,1.9583f,0f,1.3625f,-1.9583f,0f,0f,-0.475f,0f,0f,0f,1f], start_interpolation: 0 }
execute on passengers if entity @s[tag=aj.brawler_q.node.segment48] run data merge entity @s { transformation: [0f,0f,1.9583f,0.6f,0f,1.9583f,0f,1.3625f,-1.9583f,0f,0f,0.525f,0f,0f,0f,1f], start_interpolation: 0 }