#hits
# $execute if entity @s[scores={health=1..}] as @a[scores={player_id=1,combo_reset=..0},tag=$(character)] run scoreboard players add .hits combo 1
# $execute if entity @s[scores={health=1..}] as @a[scores={player_id=1,combo_reset=..0,in_air=1..},tag=$(character)] run scoreboard players add .hits_midair combo 1
# $execute if entity @s[scores={hit_indicator=0..9}] as @a[scores={player_id=1,combo_reset=..0},tag=$(character)] run scoreboard players add .hits_skills combo 1

#dodge
execute if entity @s[scores={shift_special_3=100}] run function main:mechanics/combo/add {"amount":25,"timer":20}