scoreboard players add .ss_visits progression 1

#first encounter
execute if score .ss_visits progression matches 1 if entity @a[advancements={main:dialogs/room/slime_sewers/specific/first_encounter=false}] run return run function main:dialog/start {"folder":"room/slime_sewers/specific/","allow_skip":"1","id":first_encounter}

#other shit
function main:dialog/choose/choose {"storage":sewers,"folder":"room/slime_sewers/regular/"}