#deal damage based on weapon
execute as @s[tag=!brawler_rc_hit] at @s run function main:mechanics/damage/enemy/deal_damage with storage minecraft:rc_damage brawler.id1
# execute if score .rc_duration brawler matches ..5 as @a[tag=!brawler_rc_used] at @s run function main:characters/brawler/rc/id1/jump_back
tag @s add brawler_rc_hit