execute if score .fishing_net_tick artifact matches 1.. as @e[type=armor_stand,tag=fishing_net] at @s run function main:mechanics/artifacts/id/set_reward/id8/tick_1

execute if score .fishing_net_tick artifact matches ..0 run function main:mechanics/artifacts/id/set_reward/id8/reset
execute if score .fishing_net_tick artifact matches 1.. run scoreboard players remove .fishing_net_tick artifact 1
execute if score .fishing_net_t artifact matches 1.. run scoreboard players remove .fishing_net_t artifact 1
execute if score .fishing_net_cd artifact matches 1.. run scoreboard players remove .fishing_net_cd artifact 1

schedule function main:mechanics/artifacts/id/set_reward/id8/tick 1t