execute if score .bunny_leg_cooldown artifact matches 1.. run scoreboard players remove .bunny_leg_cooldown artifact 1
execute if score .bunny_leg_tick artifact matches ..0 run scoreboard players set .bunny_leg_stack artifact 0
execute if score .bunny_leg_tick artifact matches 1.. run scoreboard players remove .bunny_leg_tick artifact 1

schedule function main:mechanics/artifacts/id/purple/id6/tick 1t