execute as @e[type=armor_stand,tag=archer_shift] run function main:characters/archer/shift/id1/tick_decoy

execute as @e[type=armor_stand,tag=archer_shift,scores={particle_lifetime=1}] run stopsound @a master music_disc.pigstep
execute as @e[type=armor_stand,tag=archer_shift,scores={particle_lifetime=1}] run tag @e[type=#main:enemies,tag=enemy,tag=archer_shift] remove archer_shift

execute if score .shift archer matches 1.. run scoreboard players remove .shift archer 1

execute if entity @s[tag=upgrade_2] as @e[type=interaction,tag=archer_shift] at @s if entity @n[type=item_display,tag=id1_archer_q_arrow] run function main:characters/archer/shift/id1/upgrade_2
execute if entity @s[tag=upgrade_2] as @e[type=interaction,tag=archer_shift] at @s if entity @n[type=item_display,tag=id1_archer_rc_arrow] run function main:characters/archer/shift/id1/upgrade_2