particle dust_pillar{block_state:lime_wool} ~ ~ ~ 2 5 2 0 25 force
execute at @s positioned ~-3 ~-3 ~-3 as @e[type=#main:not_enemies,tag=ally,dx=5,dy=5,dz=5] run function main:mechanics/damage/player/damage {"damage":75,"id":id12,"id_number":12}

execute if score .difficulty_level progression matches 3.. as @e[type=zombie,tag=id12_mob] at @s run function main:game/mobs/ai/id/id12/attack_string/shoot