execute unless score .rc assassin matches 1.. as @s[tag=upgrade_1,tag=assassin_rc_max] run function main:characters/assassin/upgrades/id/1/start
execute unless score .rc_cooldown assassin matches 1.. unless score .rc assassin matches 1.. unless score .rc_duration assassin matches 1.. unless score .q_duration assassin matches 9.. run function main:characters/assassin/rc/id1/activation
scoreboard players set .rc assassin 5