scoreboard players set .number_max dialog 8
function main:dialog/commands/boss/last_gladiator/normal

execute if score .number dialog matches 1.. run function main:dialog/text/text {"name":"Arthen","name_color":"red","text":"Time to stretch my limbs once again.","text_color":"white","duration":30}
execute if score .number dialog matches 2.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Hey so, how did you got here?","text_color":"white","duration":30}
execute if score .number dialog matches 3.. run function main:dialog/text/text {"name":"Arthen","name_color":"red","text":"Why do YOU care?","text_color":"white","duration":30}
execute if score .number dialog matches 4.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Just want to know you better.","text_color":"white","duration":30}
execute if score .number dialog matches 5.. run function main:dialog/text/text {"name":"Arthen","name_color":"red","text":"Useless. You won`t be able to tell my tale to anyone.","text_color":"white","duration":40}
execute if score .number dialog matches 6.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Would I though?","text_color":"white","duration":30}
execute if score .number dialog matches 7.. run function main:dialog/text/text {"name":"Arthen","name_color":"red","text":"Hm...","text_color":"white","duration":40}
execute if score .number dialog matches 8.. run function main:dialog/text/text {"name":"Arthen","name_color":"red","text":"We`ll see.","text_color":"white","duration":30}