scoreboard players set .number_max dialog 7



execute if score .number dialog matches 1.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Huh? What`s this place?","text_color":"white","duration":30}
execute if score .number dialog matches 2.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"(According to the diary - this is a reward room.)","text_color":"white","duration":40}
execute if score .number dialog matches 3.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"(Each domain has it. You can pick only one of the relics here.)","text_color":"white","duration":40}
execute if score .number dialog matches 4.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Hmmn... Do they stay after leaving?","text_color":"white","duration":40}
execute if score .number dialog matches 5.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"(Yeah, those are rewards for clearing the dungeon.)","text_color":"white","duration":40}
execute if score .number dialog matches 6.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"(You can keep when after you leave.)","text_color":"white","duration":40}
execute if score .number dialog matches 7.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Sweet. I think I can use those for memory extraction.","text_color":"white","duration":40}


# execute if score .number dialog matches 1.. run tellraw @a [{"bold":false,"color":"white","text":">>>>"},{"bold":true,"clickEvent":{"action":"run_command","value":"/function main:dialog/stop"},"color":"red","text":"DON`T SKIP"},{"bold":false,"color":"white","text":"<<<<"}]