execute store result storage stomping_ground damage int 1 run scoreboard players get .stomping_ground_tick artifact
$data modify storage stomping_ground character set value "$(character)"

execute positioned ~-3 ~-3 ~-3 as @e[type=#main:enemies,tag=enemy,dx=5,dy=5,dz=5] run function main:mechanics/artifacts/id/blue/id28/damage with storage stomping_ground

playsound atmos:cannon_3 master @a ~ ~ ~ 10 1 1
particle explosion ~ ~ ~ 0 0 0 0 1 force