summon marker ~ ~ ~ {Tags:["racket_jumping_marker"]}
execute as @e[type=marker,tag=racket_jumping_marker] at @s facing entity @p eyes run tp @s ^ ^-1 ^-1
execute as @a run function main:mechanics/movement/directional_knockback/calc {"marker":"racket_jumping_marker","strength":-0.15}
scoreboard players set .racket_jumping_cd artifact 1