# This file was generated by Animated Java via MC-Build. It is not recommended to edit this file directly.
execute unless entity @s[tag=aj.forest_witch.root] run return 0
execute unless score @s aj.is_rig_loaded matches 1 run function #animated_java:global/root/on_load
execute if entity @s[tag=aj.forest_witch.animation.spawn.playing] run function animated_java:forest_witch/animations/spawn/zzz/on_tick
execute if entity @s[tag=aj.forest_witch.animation.idle.playing] run function animated_java:forest_witch/animations/idle/zzz/on_tick
execute if entity @s[tag=aj.forest_witch.animation.attack.playing] run function animated_java:forest_witch/animations/attack/zzz/on_tick
execute if entity @s[tag=aj.forest_witch.animation.throw.playing] run function animated_java:forest_witch/animations/throw/zzz/on_tick
execute if entity @s[tag=aj.forest_witch.animation.teleport.playing] run function animated_java:forest_witch/animations/teleport/zzz/on_tick
execute if entity @s[tag=aj.forest_witch.animation.walk.playing] run function animated_java:forest_witch/animations/walk/zzz/on_tick
execute if entity @s[tag=aj.forest_witch.animation.storm.playing] run function animated_java:forest_witch/animations/storm/zzz/on_tick
execute if entity @s[tag=aj.forest_witch.animation.stun.playing] run function animated_java:forest_witch/animations/stun/zzz/on_tick
execute on passengers if entity @s[tag=aj.forest_witch.data] run function animated_java:forest_witch/root/zzz/on_tick/locators_and_cameras
execute at @s on passengers run rotate @s ~ ~