scoreboard players set .shift_hold reaper 2
schedule clear main:characters/reaper/shift/id1/tick_5t

execute if entity @s[tag=upgrade_5] run function main:characters/reaper/upgrades/id/5/activation

execute at @n[type=block_display,tag=id1_reaper_shift_projectile] run tp @s ~ ~ ~
playsound entity.enderman.teleport master @a ~ ~ ~ 10 1 1
function main:mechanics/effects/zoom/start {"duration":"3","strength":"0.2"}
execute as @n[type=block_display,tag=id1_reaper_shift_projectile] on passengers run kill @s
execute as @n[type=block_display,tag=id1_reaper_shift_projectile] run kill @s

function main:characters/reaper/shift/id1/slice
execute summon marker run function main:characters/reaper/shift/id1/trail