#shot
function main:game/mobs/ai/projectile/throw {"prediction":"0","position":"^ ^1 ^0.25","rotation":"~ ~","id":id7,"size":"0.5f,0.5f,0.5f","translation":"-0.25f,-0.25f,-0.25f","texture":"minecraft:sandstone","particle":"block{block_state:sand}"}

function main:game/mobs/ai/projectile/throw {"prediction":"0","position":"^ ^1 ^0.25","rotation":"~5 ~","id":id7,"size":"0.5f,0.5f,0.5f","translation":"-0.25f,-0.25f,-0.25f","texture":"minecraft:sandstone","particle":"block{block_state:sand}"}

function main:game/mobs/ai/projectile/throw {"prediction":"0","position":"^ ^1 ^0.25","rotation":"~-5 ~","id":id7,"size":"0.5f,0.5f,0.5f","translation":"-0.25f,-0.25f,-0.25f","texture":"minecraft:sandstone","particle":"block{block_state:sand}"}


#cd
execute store result score @s enemy_ability_cooldown_1 run random value 80..120

#sfx
playsound entity.arrow.shoot master @a ~ ~ ~ 2 1
playsound block.sand.break master @a ~ ~ ~ 2 1