function main:characters/sniper/shift/id1/bomb/activation

execute at @n[type=item_display,tag=sniper_shift] run tp @s ~ ~ ~
playsound entity.illusioner.mirror_move master @a ~ ~ ~ 10 1 1
function main:mechanics/effects/zoom/start {"duration":"3","strength":"0.2"}
kill @n[type=item_display,tag=sniper_shift]

scoreboard players set .shift_buff sniper 60
scoreboard players set .shift_duration sniper 0
execute if entity @s[tag=upgrade_9] run scoreboard players add @s health_absorption 75