execute if score .shift_hold reaper matches ..0 at @s if entity @e[type=block_display,tag=id1_reaper_shift_projectile] run return run function main:characters/reaper/shift/id1/tp

execute if score .shift_hold reaper matches ..0 at @s[scores={shift_cooldown_s=..0}] run function main:characters/reaper/shift/id1/activation

scoreboard players set .shift_hold reaper 2