execute as @e[type=block_display,tag=id1_gunner_shift_projectile,scores={gunner=1..}] run scoreboard players remove @s gunner 1

execute as @e[type=interaction,tag=gunner_shift_upgrade_2,tag=gunner_weapon_hit] on vehicle at @s run return run function main:characters/gunner/upgrades/id/2/hit

execute as @e[type=block_display,tag=id1_gunner_shift_projectile,scores={gunner=0}] at @s run function main:characters/gunner/upgrades/id/2/kill