scoreboard players set .number_max dialog 8


execute if score .number dialog matches 1 run data modify storage dialog lists.l30.list append value {id:"about_lg"}

execute if score .number dialog matches 1.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Those damned spikes. If it wasn`t for them-","text_color":"white","duration":30}
execute if score .number dialog matches 2.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"I would`ve already killed that guy!","text_color":"white","duration":40}
execute if score .number dialog matches 3.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"A shitty dancer blames the floor, huh.","text_color":"white","duration":40}
execute if score .number dialog matches 4.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"The spikes were slow and barely scratched your ass.","text_color":"white","duration":40}
execute if score .number dialog matches 5.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"Try looking what the knight does before doing anything.","text_color":"white","duration":40}
execute if score .number dialog matches 6.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"And avoid his attacks, especially that giant sand boulder he throws.","text_color":"white","duration":60}
execute if score .number dialog matches 7.. run function main:dialog/text/text {"name":"Diann","name_color":"aqua","text":"Will do. I was way too focused on avoiding them darn spikes.","text_color":"white","duration":50}
execute if score .number dialog matches 8.. run function main:dialog/text/text {"name":"L-30","name_color":"blue","text":"Next time the charm.","text_color":"white","duration":40}