#tp
time set noon
effect give @a blindness 2 5 true
#reset
function main:game/reset

tp @a -231 107 -578 90 -10
tag @a remove e_entry
tag @a add e_sky

function main:game/start/stage/sky/start

execute if entity @a[advancements={main:progression/reaching_end=false}] run advancement grant @a only main:progression/reaching_end

stopsound @a hostile