scoreboard players set .weapon_animation brawler 0
scoreboard players set .shift_animation brawler 0
scoreboard players set .q_animation brawler 0

execute if entity @s[tag=!rc_brawler] run function main:characters/brawler/rc/id1/cast

execute as @s[tag=rc_brawler_air] run effect give @s slow_falling 1 1 true
scoreboard players set .rc brawler 7

execute if score .rc_charge brawler matches 20 run function main:characters/brawler/rc/id1/activation