#blue
execute if score .hardened_entrace artifact matches 1.. run scoreboard players add @s health_absorption 100
#orange
execute if score .golden_shower artifact matches 1.. run function main:mechanics/artifacts/id/orange/id3/calc

#set reward
#id1
execute if score .repulsive_freak artifact matches 1.. run function main:mechanics/artifacts/id/set_reward/id1/reset

scoreboard players set .hit_temp progression 0
execute if score .hit_temp progression matches 0 run scoreboard players add .no_hit_rooms progression 1
scoreboard players add .rooms_entered progression 1