execute as @s[scores={hit=1..}] run scoreboard players remove @s hit 1
scoreboard players remove @s[scores={hit_effect_cooldown=1..}] hit_effect_cooldown 1

#artifacts
execute as @s[scores={artifact=1..}] run scoreboard players remove @s artifact 1

execute if entity @s[scores={stun=1..}] run function main:mechanics/effects/stun
execute if entity @s[scores={confusion=1..}] run function main:mechanics/effects/confusion