execute unless score .full_clears progression matches 1.. run function main:dialog/start {"folder":"","allow_skip":"0","id":"200103"}

execute unless entity @a[advancements={main:progression/ending=true}] if score .full_clears progression matches 1.. run schedule function main:game/start/stage/sky/schedule 10t
execute if entity @a[advancements={main:progression/ending=true}] run schedule function main:game/start/stage/sky/schedule_1 10t

scoreboard players set .crystal_timer room 0

schedule function main:game/start/stage/sky/barrier 5t
# execute as @a at @s run function main:mechanics/camera/start {"folder":"sky","id":"1"}