execute at @s[tag=sniper_rc_triggered] run function main:mechanics/effects/zoom/start {"duration":"200000000","strength":"0.5"}
# execute at @s[tag=sniper_rc_triggered] run function main:mechanics/effects/blur/start {"strength":0.25,"duration":200000000}

execute unless entity @s[tag=sniper_reload] if score .reload sniper matches 1.. run function main:characters/sniper/rc/id1/reload

execute if score .reload sniper matches 1 run tag @s remove sniper_reload

execute if score .reload sniper matches -5.. run scoreboard players remove .reload sniper 1
