$execute unless score .start dialog matches 1.. run title @s[tag=!classless,tag=!camera_spectate] actionbar [{"translate":"space.-88"},{"text":""},{"translate":"offset.87","with":[{"text":"$(health_ui)","font":"minecraft:ui","color":"#4e5c24","bold":true,"font":"minecraft:ui"}]},{"translate":"space.5"},$(health),$(health_max),{"translate":"space.-73"},$(shield),$(shield_color_1),{"text":"/","color":"#00A8A8","font":"minecraft:shield"},$(shield_max)$(out_of_combat),{"translate":"space.150"}$(special),{"translate":"space.70"},$(rc_cooldown),{"translate":"space.-10"},$(q_cooldown),{"translate":"space.-10"},$(shift_cooldown),{"translate":"space.-10"},{"text":"\uE100","color":"#4e5c24","bold":true,"font":"minecraft:ui"},{"text":":","color":"#4e5c24","bold":true},$(gold),{"translate":"space.-20"}]
execute if entity @s[advancements={main:progression/other/reroll=true},predicate=main:holding/stroke_glove] run function main:mechanics/actionbar/claw
execute if entity @s[predicate=main:holding/iron_axe] run function main:mechanics/actionbar/transformator
execute if entity @s[predicate=main:holding/stone_axe] run function main:mechanics/actionbar/wrench