tag @e[type=item_display,tag=aj.your_dad.root] add dialog_started
scoreboard players add .ending progression 1
tag @a add talked_to_dad

execute if score .ending progression matches 2 run function main:dialog/start {"folder":"end/dad/","allow_skip":"1","id":1}

function main:dialog/choose/choose {"storage":dad,"folder":"end/dad/"}

execute if score .dialog_array_size dialog matches ..-1 run function main:game/condition/win/start