stopsound @a record

execute store result score .random music run random value 1..2

execute if entity @a[tag=!tutorial_combat_3] if score .random music matches 1.. run schedule function main:mechanics/music/name/ambience_forest 10t
execute if entity @a[tag=tutorial_combat_3] if score .random music matches 1.. run schedule function main:mechanics/music/name/background_1 10t
execute if entity @a[tag=!tutorial_combat_3] if score .random music matches 1.. run scoreboard players set .length music 1220
execute if entity @a[tag=tutorial_combat_3] if score .random music matches 1.. run scoreboard players set .length music 2600