execute at @s[scores={weapon_combo=2}] anchored eyes positioned ^ ^ ^2 run function main:mechanics/particles/start {"start":"^ ^ ^","id":id1_3,"character":assassin,"type":weapon,"transformation":",transformation:[-2.0000f,0.0000f,-0.0000f,0.0000f,0.0000f,2.0000f,0.0000f,1.0000f,0.0000f,0.0000f,-0.1000f,0.9375f,0.0000f,0.0000f,0.0000f,1.0000f]","frames":6}
execute at @s[scores={weapon_combo=4}] anchored eyes positioned ^ ^ ^2 run function main:mechanics/particles/start {"start":"^ ^ ^","id":id1_3,"character":assassin,"type":weapon,"transformation":",transformation:[-2.0000f,0.0000f,-0.0000f,0.0000f,0.0000f,2.0000f,0.0000f,1.0000f,0.0000f,0.0000f,-0.1000f,0.9375f,0.0000f,0.0000f,0.0000f,1.0000f]","frames":6}

execute at @s[scores={weapon_combo=1}] anchored eyes positioned ^ ^ ^2 run function main:mechanics/particles/start {"start":"^ ^ ^","id":id1_3,"character":assassin,"type":weapon,"transformation":",transformation:[2.0000f,0.0000f,-0.0000f,0.0000f,0.0000f,2.0000f,0.0000f,1.0000f,0.0000f,0.0000f,0.1000f,0.9375f,0.0000f,0.0000f,0.0000f,1.0000f]","frames":6}

execute at @s[scores={weapon_combo=3}] anchored eyes positioned ^ ^ ^2 run function main:mechanics/particles/start {"start":"^ ^ ^","id":id1_3,"character":assassin,"type":weapon,"transformation":",transformation:[2.0000f,0.0000f,-0.0000f,0.0000f,0.0000f,2.0000f,0.0000f,1.0000f,0.0000f,0.0000f,0.1000f,0.9375f,0.0000f,0.0000f,0.0000f,1.0000f]","frames":6}

execute at @s anchored eyes positioned ^ ^ ^2 run particle dust{color:[0.75,0.0,0.0],scale:1} ~ ~ ~ 0.25 0.25 0.25 0 5 normal