#This function should run as an entity with the tag "tutorial" and "animated_in", returns spawn preset id
execute if score waves astro_game.tutorial matches 5.. unless entity @e[tag=obstacle] run function astro_game:obstacles/actions/spawning_presets/tutorial/next_stage
execute if score waves astro_game.tutorial matches 5.. run return 0
scoreboard players set waiting_for_completion astro_game.tutorial 0
scoreboard players set enabled astro_game.obstacles 1
scoreboard players add waves astro_game.tutorial 1
execute if score waves astro_game.tutorial matches 1 run return 17
execute if score waves astro_game.tutorial matches 4 run return -1
return 0
