execute if score @p[tag=processor] random = .0 .num if score .zombie_evolve_type_0 .data = .1 .num as @p[tag=processor] run function game:algor/random_8
execute if score @p[tag=processor] random = .1 .num if score .zombie_evolve_type_1 .data = .1 .num as @p[tag=processor] run function game:algor/random_8
execute if score @p[tag=processor] random = .2 .num if score .zombie_evolve_type_2 .data = .1 .num as @p[tag=processor] run function game:algor/random_8
execute if score @p[tag=processor] random = .3 .num if score .zombie_evolve_type_3 .data = .1 .num as @p[tag=processor] run function game:algor/random_8
execute if score @p[tag=processor] random = .4 .num if score .zombie_evolve_type_4 .data = .1 .num as @p[tag=processor] run function game:algor/random_8
execute if score @p[tag=processor] random = .5 .num if score .zombie_evolve_type_5 .data = .1 .num as @p[tag=processor] run function game:algor/random_8
execute if score @p[tag=processor] random = .6 .num if score .zombie_evolve_type_6 .data = .1 .num as @p[tag=processor] run function game:algor/random_8
execute if score @p[tag=processor] random = .7 .num if score .zombie_evolve_type_7 .data = .1 .num as @p[tag=processor] run function game:algor/random_8
execute if score @p[tag=processor] random = .8 .num if score .zombie_evolve_type_8 .data = .1 .num as @p[tag=processor] run function game:algor/random_8
