execute at @s if block ~ ~-1 ~ #pctf:projectile_pass run summon tnt ~ ~1 ~ {Motion:[0.0,0.25,0.0],Tags:["tnt.entity"],fuse:60}
execute at @s unless block ~ ~-1 ~ #pctf:projectile_pass run summon tnt ~ ~ ~ {Motion:[0.0,0.25,0.0],Tags:["tnt.entity"],fuse:60}

playsound minecraft:block.grass.place block @a ~ ~ ~ 1 0.75

kill @s