## slow
schedule function pctf:slow_tick 2s replace
kill @e[type=arrow,nbt={inGround:1b}]

execute store result score .total_maps lobby if entity @e[tag=map_lobby,tag=!not_active,tag=finished]
execute store result score .not_finished_maps lobby if entity @e[type=marker,tag=map_lobby,tag=not_active,tag=!finished]

execute unless score .time_till_tp countdown matches 1.. positioned 8 100 8 as @a[distance=..64] run title @s actionbar [{"color":"#FFA114","text":"C"},{"color":"#FE9931","text":"r"},{"color":"#FE924F","text":"e"},{"color":"#FD8A6C","text":"d"},{"color":"#FD828A","text":"i"},{"color":"#FC7AA7","text":"t"},{"color":"#FB73C4","text":"s"},{"color":"#FA63FF","text":": "},{"bold":true,"color":"aqua","score":{"name":"@s","objective":"credits"}},{"color":"white","text":" | "},{"selector":"@n[type=armor_stand,tag=map_name]"}]