tag @s add launch_temp
execute as @a[distance=..250,gamemode=!spectator] if score @s ctf_ID = @n[tag=launch_temp] ctf_ID at @s run function pctf:motion/push {power: "2", x: "~", y: "~-1", z: "~"}
tag @s remove launch_temp
tellraw @a[distance=..250] ["",{"selector":"@s","color":"white"},{"text":" launched their entire team high into the sky!","color":"aqua"}]