execute store result storage pctf:random input.x int 1 run random value -20..20
execute store result storage pctf:random input.y int 1 run random value 0..10
execute store result storage pctf:random input.z int 1 run random value -20..20
function pctf:logic/game/apocalypse/drop with storage pctf:random input

execute store result storage pctf:random input.x int 1 run random value -20..20
execute store result storage pctf:random input.y int 1 run random value 0..10
execute store result storage pctf:random input.z int 1 run random value -20..20
function pctf:logic/game/apocalypse/drop with storage pctf:random input

execute store result storage pctf:random input.x int 1 run random value -20..20
execute store result storage pctf:random input.y int 1 run random value 0..10
execute store result storage pctf:random input.z int 1 run random value -20..20
function pctf:logic/game/apocalypse/drop with storage pctf:random input

execute store result storage pctf:random input.x int 1 run random value -20..20
execute store result storage pctf:random input.y int 1 run random value 0..10
execute store result storage pctf:random input.z int 1 run random value -20..20
function pctf:logic/game/apocalypse/drop with storage pctf:random input

execute store result storage pctf:random input.x int 1 run random value -20..20
execute store result storage pctf:random input.y int 1 run random value 0..10
execute store result storage pctf:random input.z int 1 run random value -20..20
function pctf:logic/game/apocalypse/drop with storage pctf:random input

scoreboard players reset #apocalypse temp