scoreboard players remove #johnfry temp 1

execute store result storage pctf:angle input.x1 int 1 run random value -3..3
execute store result storage pctf:angle input.x2 int 1 run random value 0..9

execute store result storage pctf:angle input.y1 int 1 run random value 0..2
execute store result storage pctf:angle input.y2 int 1 run random value 0..9

execute store result storage pctf:angle input.z1 int 1 run random value -3..3
execute store result storage pctf:angle input.z2 int 1 run random value 0..9

function pctf:logic/items/lucky_block/outcomes/positive/solo/johnfry/summon with storage pctf:angle input

execute if score #johnfry temp matches 1.. run function pctf:logic/items/lucky_block/outcomes/positive/solo/johnfry/loop