kill @e[type=minecraft:firework_rocket]
tp @s @n[tag=main_lobby]
execute at @s positioned ~ ~1 ~ run playsound minecraft:entity.item.pickup player @a ~ ~ ~ 0.5 0
execute at @s run particle minecraft:poof ~ ~1 ~ 0 0 0 0.15 10
attribute @s minecraft:jump_strength base reset

tag @s remove floor_is_lava

execute if score .game_in_progress lobby matches 0 run scoreboard objectives setdisplay sidebar.team.red
execute if score .game_in_progress lobby matches 0 run scoreboard objectives setdisplay sidebar.team.blue
execute if score .game_in_progress lobby matches 0 run scoreboard objectives setdisplay sidebar.team.gray

attribute @s minecraft:block_interaction_range base reset

attribute @s minecraft:fall_damage_multiplier base set 0

effect clear @s
clear @s