forceload add ~ ~ ~ ~
fill ~15 ~15 ~15 ~-15 ~-15 ~-15 minecraft:air replace #pctf:can_break
forceload remove ~ ~ ~ ~
execute as @e[type=marker,tag=map_lobby] at @s run forceload add ~ ~ ~ ~

particle minecraft:flash{color:[1.000,1.000,1.000,1.00]} ~ ~ ~ 0 0 0 0 1 force @a[tag=dev]

scoreboard players remove #x temp 1
execute if score #x temp matches 1.. positioned ~ ~ ~-30 run return run function pctf:create_game_object/block_clearer_instant/loops/default

scoreboard players set #x temp 15
scoreboard players remove #z temp 1
execute if score #z temp matches 1.. positioned ~-30 ~ ~420 run return run function pctf:create_game_object/block_clearer_instant/loops/default

scoreboard players set #x temp 15
scoreboard players set #z temp 15
scoreboard players remove #y temp 1
execute if score #y temp matches 1.. positioned ~420 ~-30 ~420 run return run function pctf:create_game_object/block_clearer_instant/loops/default