execute unless entity @s[gamemode=creative] run item modify entity @s weapon.mainhand pctf:remove1
function pctf:motion/push {power: "2", x: "^", y: "^-0.25", z: "^-5.5"}
playsound minecraft:item.bundle.drop_contents player @a ~ ~ ~ 1.5 2
execute positioned ~ ~1 ~ run function pctf:logic/items/launch_feather/ring
scoreboard players set @s item_cooldown 8