gamerule showDeathMessages true
execute as @a[distance=..6] run damage @s 22 minecraft:player_explosion by @n[tag=lucky_block]
tag @s add exploded
gamerule showDeathMessages false
particle minecraft:explosion_emitter ~ ~ ~ 1 1 1 0 3 force @a
particle minecraft:large_smoke ~ ~0.25 ~ 0 0 0 0.5 100
playsound minecraft:entity.generic.explode player @a ~ ~ ~ 3 0.75